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从异步回调更新UI组件(dispatch_queue)

[英]Updating UI components from an async callback (dispatch_queue)

how can i update GUI elements with values from a queue? 如何使用队列中的值更新GUI元素? if i use async queue construct, textlable don't get updated. 如果我使用异步队列构造,textlable不会更新。 Here is a code example i use: 这是我使用的代码示例:

- (IBAction)dbSizeButton:(id)sender {
    dispatch_queue_t getDbSize = dispatch_queue_create("getDbSize", NULL);
    dispatch_async(getDbSize, ^(void)
    {
        [_dbsizeLable setText:[dbmanager getDbSize]]; 
    });

   dispatch_release(getDbSize);
}

Thank you. 谢谢。

As @MarkGranoff said, all UI needs to be handled on the main thread. 正如@MarkGranoff所说,所有UI都需要在主线程上处理。 You could do it with performSelectorOnMainThread, but with GCD it would be something like this: 你可以用performSelectorOnMainThread来做,但是使用GCD它会是这样的:

- (IBAction)dbSizeButton:(id)sender {

    dispatch_queue_t getDbSize = dispatch_queue_create("getDbSize", NULL);
    dispatch_queue_t main = dispatch_get_main_queue();
    dispatch_async(getDbSize, ^(void)
    {
        dispatch_async(main, ^{ 
            [_dbsizeLable setText:[dbmanager getDbSize]];
        });
    });

    // release
}   

Any UI update must be performed on the main thread. 必须在主线程上执行任何UI更新。 So your code would need to modified to use the main dispatch queue, not a queue of your own creation. 因此,您的代码需要修改才能使用主调度队列,而不是您自己创建的队列。 Or, any of the performSelectorOnMainThread methods would work as well. 或者,任何performSelectorOnMainThread方法也可以。 (But GCD is the way to go, these days!) (但是GCD是最好的选择,这些天来!)

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