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C#中的“设置”类

[英]“Setting” class in C#

i was reading a tutorial for windows phone 7 using C# and sliverlight and i found this line 我正在使用C#和sliverlight阅读Windows Phone 7的教程,我发现了这一行

public static class Settings
{
    public static readonly Setting<bool> IsRightHanded = 
        new Setting<bool>("IsRightHanded", true);

     public static readonly Setting<double> Threshold =
        new Setting<double>("Threshold", 1.5);
}

i can't find the Setting Class in C# i wanted to know if it's under a special namespace or need an additional reference to add 我无法在C#找到Setting类我想知道它是否在特殊命名空间下或需要额外的添加引用

If it is a custom class, and not described in the tutorial you got this from, can you not reimplement it? 如果它是一个自定义类,并且在教程中没有描述,那你可以重新实现它吗? It looks to me like the class would have a signature something like this: 在我看来,这个类会有这样的签名:

public class Setting<T> 
{
    public Setting<T>(string name, T value)
    { 
        Name = name;
        Value = value;
    } 

    public string Name { get; set; }
    public T Value { get; set; }
}

Of course, there could be more to it than that. 当然,可能还有更多。 What properties are being accessed / bound to on this class in the tutorial? 在本教程中,此类正在访问/绑定哪些属性?

如果您使用的是“101 Windows Phone 7 Apps”一书,则在第20章中实现并解释了Setting类

Here's the Setting<T> class that I use. 这是我使用的Setting<T>类。 It supports change notification via INotifyPropertyChanged which is useful for binding (in WPF/SL/etc). 它支持通过INotifyPropertyChanged进行更改通知,这对绑定很有用(在WPF / SL / etc中)。 It also maintains a copy of the default value so that it may be reset if required. 它还维护默认值的副本,以便在需要时可以重置。

As a general rule, T should be immutable. 作为一般规则, T应该是不可变的。

public class Setting<T> : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;
    public event Action<T> Changed;

    private readonly T _defaultValue;
    private T _value;

    public Setting(T defaultValue)
    {
        _defaultValue = defaultValue;
        _value = defaultValue;
    }

    public T Value
    {
        get { return _value; }
        set
        {
            if (Equals(_value, value))
                return;
            _value = value;
            var evt = Changed;
            if (evt != null)
                evt(value);
            var evt2 = PropertyChanged;
            if (evt2 != null)
                evt2(this, new PropertyChangedEventArgs("Value"));
        }
    }

    public void ResetToDefault()
    {
        Value = _defaultValue;
    }
}

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