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OSX弃用警告CMake

[英]OSX Deprecation Warnings CMake

I'm building some code using CMake that should be compiled against the ScriptingBridge . 我正在使用CMake构建一些应针对ScriptingBridge进行编译的代码。

I'm seeing many tens of thousands of log lines such as: 我看到成千上万的日志行,例如:

In file included from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmapple.h:30,
                 from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/Security.h:25,
                 from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9,
                 from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:70,
                 from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AppKit.framework/Headers/AppKit.h:10,
                 from /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include/apple/itunes.h:5,
                 from /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m:1:
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:142: warning: ‘CSSM_GUID’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:143: warning: ‘CSSM_VERSION’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:156: warning: ‘CSSM_GUID’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:197: warning: ‘CSSM_DATA’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:217: warning: ‘CSSM_DATA_PTR’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:220: warning: ‘CSSM_DATA’ is deprecated

( Full extensive output here ) 这里完全粗放输出

The files are being compiled with: 正在使用以下文件编译文件:

/usr/bin/c++    -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/../libwatchedit/include    -x objective-c -o CMakeFiles/whatsplaying.dir/src/osx/itunes_scripting_bridge.m.o -c /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m

/usr/bin/gcc -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/../libwatchedit/include    -F/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks  -x objective-c -o CMakeFiles/whatsplaying.dir/src/osx/itunes_scripting_bridge.m.o -c /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m

Having reviewed the man page for (Clang) gcc on my Mac, there's this which sounds interesting: 在Mac上查看了(Clang) gcc的手册页后,听起来很有趣:

-Fdir
           Add the framework directory dir to the head of the list of directories to be searched for header files.  These directories are interleaved with those
           specified by -I options and are scanned in a left-to-right order.

           A framework directory is a directory with frameworks in it.  A framework is a directory with a "Headers" and/or "PrivateHeaders" directory contained
           directly in it that ends in ".framework".  The name of a framework is the name of this directory excluding the ".framework".  Headers associated with
           the framework are found in one of those two directories, with "Headers" being searched first.  A subframework is a framework directory that is in a
           framework's "Frameworks" directory.  Includes of subframework headers can only appear in a header of a framework that contains the subframework, or in
           a sibling subframework header.  Two subframeworks are siblings if they occur in the same framework.  A subframework should not have the same name as a
           framework, a warning will be issued if this is violated.  Currently a subframework cannot have subframeworks, in the future, the mechanism may be
           extended to support this.  The standard frameworks can be found in "/System/Library/Frameworks" and "/Library/Frameworks".  An example include looks
           like "#include ", where Framework denotes the name of the framework and header.h is found in the "PrivateHeaders" or "Headers"
           directory.

       -iframeworkdir
           Like -F except the directory is a treated as a system directory.  The main effect is to not warn about constructs contained within header files found
           via dir.

Maybe I ought to be looking for -iframework . 也许我应该在寻找-iframework When building with -iframework on the terminal, manually this completes without any deprecation warnings. 在终端上使用-iframework进行构建时,手动完成此操作不会出现任何弃用警告。

However CMake doesn't support an option to use -framework . 但是,CMake不支持使用-framework的选项。 From their find_library() documentation: 从他们的find_library()文档中:

CMake will use a -framework A, and a -F to link the framework to the target. CMake将使用-framework A和-F将框架链接到目标。

I'm looking for any way to have a quiet build. 我正在寻找一种安静的构建方式。 I also have (4x) smaller warnings from OpenSSL'x EVA interface, those I can handle... thanks in advance. 我还从OpenSSL'x EVA界面收到了(4x)个较小的警告,我可以处理的警告...在此先感谢。

The answer was to use -iframework , probably as this is intended to ignore system level deprecation warnings when you can't resolve them. 答案是使用-iframework ,可能是因为当您无法解决它们时,它打算忽略系统级弃用警告。

Instead I was able to use -Wno-deprecated-declarations , a flag to GCC which is documented and available everywhere. 相反,我能够使用-Wno-deprecated-declarations ,它是GCC的标志,已在文档中记录并在任何地方都可用。 It's reliable, and I include it in my CMake declaration as such: 它是可靠的,因此我将其包括在我的CMake声明中:

IF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
  find_and_add_framework(Foundation watchedit)
  find_and_add_framework(Cocoa watchedit)
  find_and_add_framework(AppKit watchedit)
  find_and_add_framework(ScriptingBridge watchedit)
  set_source_files_properties(${sources} PROPERTIES COMPILE_FLAGS
    "-xobjective-c -Wno-deprecated-declarations")
  set_source_files_properties(${sources} PROPERTIES LANGUAGE C)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")

For anyone who would benefit, here's the implementation of find_and_add_framework . 对于任何受益的人,这里都是find_and_add_framework的实现。 I'm not sure where I cribbed it from, but it's not my own work: 我不确定我从哪里抄来的,但这不是我自己的工作:

macro(FIND_AND_ADD_FRAMEWORK fwname appname)
    find_library(FRAMEWORK_${fwname}
        NAMES ${fwname}
        PATHS ${CMAKE_OSX_SYSROOT}/System/Library
        PATH_SUFFIXES Frameworks
        NO_DEFAULT_PATH)
    if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
        MESSAGE(ERROR ": Framework ${fwname} not found")
    else()
        TARGET_LINK_LIBRARIES(${appname} ${FRAMEWORK_${fwname}})
        # MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
    endif()
endmacro(FIND_AND_ADD_FRAMEWORK)

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