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如何将std :: wstring转换为LSA_UNICODE_STRING

[英]How do I convert a std::wstring to an LSA_UNICODE_STRING

Today I was able to write a simple C++ program that granted a user the "Log on as a service" privilege . 今天我能够编写一个简单的C ++程序,授予用户“作为服务登录”权限 Part of this involved converting between a LPCWSTR and an LSA_UNICODE_STRING . 部分内容涉及在LPCWSTRLSA_UNICODE_STRING之间进行转换。 The code to do that is here: 这样做的代码在这里:

LSA_UNICODE_STRING StringToLsaUnicodeString(LPCWSTR string) {
    LSA_UNICODE_STRING lsaString;
    DWORD dwLen = 0;

    dwLen = wcslen(string);
    lsaString.Buffer = (LPWSTR) string;
    lsaString.Length = (USHORT)((dwLen) * sizeof(WCHAR));
    lsaString.MaximumLength = (USHORT)((dwLen + 1) * sizeof(WCHAR));
    return lsaString;
}

When I had some small errors in this function, my call to LsaLookupNames2() failed with a code 87(hex 0x57) "The parameter is incorrect." 当我在这个函数中遇到一些小错误时,我对LsaLookupNames2()调用失败,代码为87(十六进制0x57)“参数不正确”。 I am trying to make this call in a C++ app that uses std::wstring and it is failing. 我试图在使用std::wstring的C ++应用程序中进行此调用,但它失败了。 My current function there is as follows: 我目前的功能如下:

#if defined(_UNICODE)
    LSA_UNICODE_STRING toLsaUnicodeString (std::wstring str) {
        LSA_UNICODE_STRING lsaWStr;
        DWORD len = 0;

        LPWSTR cstr = (LPWSTR)str.c_str();
        len = wcslen(cstr);
        lsaWStr.Buffer = cstr;
        lsaWStr.Length = (USHORT)((len) * sizeof(WCHAR));
        lsaWStr.MaximumLength = (USHORT)((len + 1) * sizeof(WCHAR));
        return lsaWStr;
    } 
#endif

What am I doing wrong? 我究竟做错了什么?

You're likely encountering a lifetime issue with the wchar_t* returned from str.c_str() . 您可能会遇到str.c_str()返回的wchar_t*的生命周期问题。 str.c_str() will return a pointer to an underlying string whose lifetime is governed by str . str.c_str()将返回一个指向基础字符串的指针,该字符串的生命周期由str Since str is passed by-value, it will be destroyed at the end of the toLsaUnicodeString function, resulting in the returned LSA_UNICODE_STRING pointing at memory that has been deallocated. 由于str是按值传递的,因此它将在toLsaUnicodeString函数的末尾被销毁,从而导致返回的LSA_UNICODE_STRING指向已解除分配的内存。 In order to avoid this, you'll need to make a copy of the underlying string in the toLsaUnicodeString function, and associate the copy with the returned LSA_UNICODE_STRING , something like: 为了避免这种情况,您需要在toLsaUnicodeString函数中复制基础字符串,并将副本与返回的LSA_UNICODE_STRING相关联,如:

LSA_UNICODE_STRING toLsaUnicodeString (const std::wstring& str) {
    LSA_UNICODE_STRING lsaWStr;
    DWORD len = 0;

    len = str.length(); 
    LPWSTR cstr = new WCHAR[len + 1];
    memcpy(cstr, str.c_str(), (len + 1) * sizeof(WCHAR));
    lsaWStr.Buffer = cstr;
    lsaWStr.Length = (USHORT)((len) * sizeof(WCHAR));
    lsaWStr.MaximumLength = (USHORT)((len + 1) * sizeof(WCHAR));
    return lsaWStr;
}

Since the memory is now allocated on the heap, you are responsible for making sure it is deallocated. 由于内存现在已在堆上分配,因此您有责任确保将其释放。 You can use a function like the following to take care of this. 您可以使用以下功能来处理此问题。

void freeLsaUnicodeString(LSA_UNICODE_STRING& str) {
    delete [] str.Buffer;
    str.Buffer = 0;
    str.Length = 0;
    str.MaximumLength = 0;
}

Even better would be to use RAII to manage the memory and guarantee that it is released when the variable is no longer in use. 更好的方法是使用RAII来管理内存,并保证在变量不再使用时释放内存。 See Mr_C64's answer for details on this approach. 有关此方法的详细信息,请参阅Mr_C64的答案。

I think the correct way of doing this in C++ is to write a RAII wrapper class around the raw C structure LSA_UNICODE_STRING. 我认为在C ++中执行此操作的正确方法是围绕原始C结构LSA_UNICODE_STRING编写RAII包装类。

The constructor overloads of this class properly initialize it, the destructor releases allocated resources (helping writing exception-safe code), and you can provide some operator= overloads to do proper deep-copies. 这个类的构造函数重载正确地初始化它,析构函数释放分配的资源(帮助编写异常安全的代码),并且你可以提供一些operator =重载来做适当的深拷贝。

Instead of using explicit new[] and delete[], the dynamically-allocated WCHAR buffer is managed by an instance of std::vector, which simplifies the code (eg std::vector's destructor will automatically release the allocated memory). 而不是使用显式的new []和delete [],动态分配的WCHAR缓冲区由std :: vector的实例管理,这简化了代码(例如std :: vector的析构函数将自动释放分配的内存)。

Something like this: 像这样的东西:

#include <windows.h>     // Win32 SDK header
#include <LsaLookup.h>   // LSA_UNICODE_STRING
#include <vector>        // std::vector
#include <string>        // std::wstring


//
// C++ RAII wrapper to LSA_UNICODE_STRING
//
class LsaUnicodeString
{
public:

    LsaUnicodeString()
    {
        SetEmpty();
    }


    LsaUnicodeString(const LsaUnicodeString & source)
    {
        CopyFrom(source);
    }


    explicit LsaUnicodeString(const std::wstring & source)
    {
        CopyFrom(source);
    }


    ~LsaUnicodeString()
    {
        // Nothing to do:
        // the string buffer is managed by std::vector data member
    }


    LsaUnicodeString & operator=(const LsaUnicodeString & source)
    {
        if (&source != this)
        {
            CopyFrom(source);
        }
        return *this;
    }


    LsaUnicodeString & operator=(const std::wstring & source)
    {
        CopyFrom(source);
        return *this;
    }


    const LSA_UNICODE_STRING & Get() const
    {
        return m_us;
    }


    //
    // Implementation
    //
private:
    LSA_UNICODE_STRING m_us;        // raw C structure
    std::vector<WCHAR> m_buffer;    // string content


    void SetEmpty()
    {
        m_buffer.resize(1);
        m_buffer[0] = L'\0'; // end-of-string

        m_us.Length = 0;
        m_us.MaximumLength = sizeof(WCHAR);
        m_us.Buffer = &m_buffer[0];
    }


    void CopyFrom(const std::wstring & source)
    {
        if ( source.empty() )
        {
            SetEmpty();
            return;
        }

        const int len = source.length();
        m_buffer.resize(len + 1);
        ::CopyMemory(&m_buffer[0], source.c_str(), (len+1)*sizeof(WCHAR));

        m_us.Length = len * sizeof(WCHAR);
        m_us.MaximumLength = m_us.Length + sizeof(WCHAR);
        m_us.Buffer = &m_buffer[0];
    }


    void CopyFrom(const LsaUnicodeString & source)
    {
        if (source.m_us.Length == 0)
        {
            SetEmpty();
            return;
        }

        m_buffer = source.m_buffer;
        m_us.Length = source.m_us.Length;
        m_us.MaximumLength = source.m_us.MaximumLength;
        m_us.Buffer = &m_buffer[0];
    }
};

You can use the RtlInitUnicodeString function in order to initialize a unicode string. 您可以使用RtlInitUnicodeString函数来初始化unicode字符串。 After using the UNICODE_STRING call RtlFreeUnicodeString . 使用UNICODE_STRING后调用RtlFreeUnicodeString

The UNICODE_STRING and LSA_UNICODE_STRING are identical. UNICODE_STRING和LSA_UNICODE_STRING是相同的。

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