[英]Changing the order of images dynamically in HTML5 - Canvas
I'm trying to make a little isometric game.There are objects and players. 我正在尝试制作一些等距游戏。有对象和玩家。
In init function; 初始化函数;
drawObject();
drawPlayer();
So in screen player always shown in top of objects because player drawn after objects but it should be like that; 因此,在屏幕上,播放器始终显示在对象的顶部,因为播放器是在对象之后绘制的,但是应该像这样; if y-coordinate of the object is more than the player's y-coordinate then object must be drawn later and shown on top.
如果对象的y坐标大于玩家的y坐标,则必须稍后绘制对象并显示在顶部。 Or is there anything like
z-index
property for drawImage()
function for canvas? 还是画布的
drawImage()
函数有类似z-index
属性的东西?
No, there is no z-index property for the Canvas. 不,画布没有z-index属性。 The canvas will be drawn in the order you code your drawing primitives.
将按照您编写绘图图元的顺序绘制画布。
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