[英]How to Pause/Play NSTimer?
I need to start NSTimer by 0:0:0 that I am doing and I have a Pause button on click of that the timer has to pause after some time if a user clicks play it has to run from paused value of time.我需要在我正在做的 0:0:0 之前启动 NSTimer,并且我点击了一个暂停按钮,如果用户点击播放,计时器必须在一段时间后暂停,它必须从暂停的时间值开始运行。 How can I pause and play in NSTimer?如何在 NSTimer 中暂停和播放? Any help?有什么帮助吗? Thanks in advance.提前致谢。
Try this shizzle... worked great for me试试这个 shizzle... 对我很有用
EDIT编辑
To be honest my actual code is this:老实说,我的实际代码是这样的:
-(IBAction)clicked:(id)sender
{
if ([startStop.titleLabel.text isEqualToString:@"Start"])
{
[startStop setTitle:@"Pause" forState:UIControlStateNormal];
[startStop setTitleColor:[UIColor redColor] forState:UIControlStateNormal];
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countUp) userInfo:nil repeats:YES];
timerDown = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDown) userInfo:nil repeats:YES];
} else if ([startStop.titleLabel.text isEqualToString:@"Pause"])
{
[startStop setTitle:@"Resume" forState:UIControlStateNormal];
[startStop setTitleColor:[UIColor colorWithRed:0/255 green:0/255 blue:255/255 alpha:1.0] forState:UIControlStateNormal];
pauseStart = [[NSDate dateWithTimeIntervalSinceNow:0] retain];
previousFireDate = [[timer fireDate] retain];
[timer setFireDate:[NSDate distantFuture]];
} else if ([startStop.titleLabel.text isEqualToString:@"Resume"])
{
[startStop setTitle:@"Pause" forState:UIControlStateNormal];
[startStop setTitleColor:[UIColor redColor] forState:UIControlStateNormal];
float pauseTime = -1*[pauseStart timeIntervalSinceNow];
[timer setFireDate:[NSDate dateWithTimeInterval:pauseTime sinceDate:previousFireDate]];
[pauseStart release];
[previousFireDate release];
}
}
I used a UIButton and used this code when clicked.我使用了 UIButton 并在单击时使用了此代码。
remember to put this:记得放这个:
NSDate *pauseStart, *previousFireDate;
in your .h file在您的 .h 文件中
EDIT!编辑!
here is the countUp method.这是 countUp 方法。 forget the down method.忘记down方法。 seconds, minutes, hours are Ints秒,分钟,小时是整数
- (void)countUp
{
seconds += 1;
if (seconds == 60)
{
seconds = 0;
minutes++;
if (minutes == 60)
{
minutes = 0;
hours++;
}
}
}
You don't.你没有。 Instead of pausing simply invalidate and release the old timer and when the users presses Play again, create a fresh timer.而不是暂停简单地使旧计时器失效并释放,当用户再次按下播放时,创建一个新计时器。
refreshTimer
should be on class level. refreshTimer
应该在类级别。 Use the following code to stop the timer:使用以下代码停止计时器:
refreshTimer = [NSTimer scheduledTimerWithTimeInterval: refreshInSeconds
target: self
selector: @selector(refreshPage)
userInfo: nil
repeats: YES];
[refreshTimer invalidate];
refreshTimer = nil;
To start you can again schedule timer as Line 3要开始,您可以再次将计时器安排为第 3 行
Use following code to start timer with arguments also:使用以下代码也可以使用参数启动计时器:
timer = [NSTimer scheduledTimerWithTimeInterval:time target:self selector:@selector(callMyMethod:) userInfo:[NSDictionary dictionaryWithObjectsAndKeys:web1, @"web", baseURL, @"baseURL", option1, @"option", nil] repeats:NO];
and then use然后使用
[timer invalidate];
to stop the timer.停止计时器。
I hope this code will help you.我希望这段代码能帮到你。
Thanks.谢谢。
there is no such thing as pause for NSTimer, you have to stop and start it again. NSTimer 没有暂停之类的东西,您必须停止并重新启动它。
[yourTimer invalidate]; [你的定时器失效]; //will stop the timer after which you can start it again //将停止计时器,之后您可以再次启动它
Updated answer for Swift 2 Swift 2 的更新答案
import UIKit
class ViewController: UIViewController {
var myTimer = NSTimer()
var time = 0 // global var
@IBOutlet weak var counterLabel: UILabel!
@IBAction func pauseTimer(sender: AnyObject) {
myTimer.invalidate()
}
@IBAction func startTimer(sender: AnyObject) {
myTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("result"), userInfo: nil, repeats: true)
}
func result() {
time++
counterLabel.text = String(time)
print(time)
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
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