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在单独的枚举类型中重用枚举值

[英]Reusing enum values in separate enum types

Is there a way to reuse the same enum value in separate types? 有没有办法在不同的类型中重用相同的枚举值? I'd like to be able to something like the following: 我希望能够得到以下内容:

enum DeviceState { UNKNOWN, ACTIVE, DISABLED, NOTPRESENT, UNPLUGGED };
enum DeviceType { UNKNOWN, PLAYBACK, RECORDING };

int _tmain(int argc, _TCHAR* argv[])
{
    DeviceState deviceState = DeviceState::UNKNOWN;
    DeviceType deviceType = DeviceType::UNKNOWN;
    return 0;
}

This makes sense to me, but not to the C++ compiler- it complains: error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator' 这对我有意义,但对C ++编译器没有意义 - 它抱怨: error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator' error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator' on line 2 of the above. error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator'上面第2行的error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator' Is there a correct way of doing this, or am I supposed to always use unique enum values? 有没有正确的方法,或者我应该总是使用唯一的枚举值? I can't imagine this is always possible to guarantee if I'm including someone else's code. 我无法想象,如果我包含其他人的代码,我总是可以保证。

For those using C++11, you may prefer to use: 对于那些使用C ++ 11的人,您可能更喜欢使用:

enum class Foo

instead of just: 而不只是:

enum Foo

This provides similar syntax and benefits from as namespaces. 这提供了与命名空间类似的语法和优点。 In your case, the syntax would be: 在您的情况下,语法将是:

enum class DeviceState { UNKNOWN, ACTIVE, DISABLED, NOTPRESENT, UNPLUGGED };
DeviceState deviceState = DeviceState::UNKNOWN;

Note that this is strongly typed so you will need to manually cast them to ints (or anything else). 请注意,这是强类型的,因此您需要手动将它们强制转换为整数(或其他任何内容)。

You can, and should, include your enums in a namespace : 您可以而且应该在namespace包含您的枚举:

namespace DeviceState
{
    enum DeviceState{ UNKNOWN, ACTIVE, DISABLED, NOTPRESENT, UNPLUGGED };
}
namespace DeviceType
{
    enum DeviceType{ UNKNOWN, PLAYBACK, RECORDING };
}

//...

DeviceType::DeviceType x = DeviceType::UNKNOWN;

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