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运算符重载(C ++)有点奇怪

[英]Something weird with operator overloading (C++)

###MyClass.h###

    #ifndef _MyClass
    #define _MyClass
    #include <string>
    using namespace std;


    class MyClass
    {
    public:
        MyClass(const string name, const string text);
        void display(ostream & out) const;

        MyClass & operator = (const MyClass & m);
        int compare(const MyClass & right) const;

    private:
        string _name;
        string _text;
    };

    bool operator < (const MyClass & left, const MyClass & right);
    ostream & operator << (ostream & out, const MyClass & mc);
    #endif

###Node.h###

    #include <string>
    #include "MyClass.h"
    using namespace std;
    typedef MyClass * DataType; 

    class Node
    {
    private:
        DataType item; // data
        Node * lchild; // left child pointer
        Node * rchild; // right child pointer

    public:
        Node(DataType Item);
        DataType getItem() const;
        void setItem(const DataType  & data);
        Node* getLChild() const;
        void setLChild(Node * p);
        Node* getRChild() const;
        void setRChild(Node * p);
        virtual ~Node();
    };

###BST.h###

    #include "Node.h"
    using namespace std;

    class BST
    {
    private:
            Node * root; 
            bool Search(const DataType item, Node * r) const; 
            void Insert (DataType item, Node * ptr);
            void Destructor(const Node * r);

    public:
        BST();
        bool IsEmpty() const;
        void Insert(const DataType item);
        bool Search(const DataType item) const;
        virtual ~BST();
    };

###MyClass.cpp###

    #include <iostream>
    #include "MyClass.h"
    using namespace std;

    MyClass::MyClass(const string name, const string text)
    {
        _name = name;
        _text = text;
    }

    void MyClass::display(ostream & out) const
    {
        out << "Name: " << _name << endl;
        out << "Text: " << _text << endl;
    }

    MyClass & MyClass::operator = (const MyClass & m)  
    {  
        if (this == & m)
            return *this;

        _name = m._name;
        _text = m._text;

        return *this; 
    }

    int MyClass::compare(const MyClass & right) const
    {
        return _name.compare(right._name);
    }

    bool operator < (const MyClass & left, const MyClass & right)  
    {  
        return left.compare(right) > 0;
    }

    ostream & operator << (ostream & out, const MyClass & mc)
    {
        mc.display(out);
        return out;
    }

###Node.cpp###

    #include "Node.h"

    Node::Node(DataType Item):item(Item)
    {
        lchild = 0;
        rchild = 0;
    }

    DataType Node::getItem() const
    {
        DataType anItem = item; 
        return anItem;
    }

    void Node::setItem( const DataType & data)
    {
        item = data;
    }

    Node* Node::getLChild() const
    {
        Node * p = lchild;
        return p;
    }

    void Node::setLChild(Node * p)
    {
        lchild = p;
    }

    Node* Node::getRChild() const
    {
        Node * p = rchild;
        return p;
    }

    void Node::setRChild(Node * p)
    {
        rchild = p;
    }

    Node::~Node()
    {
    }

###BST.cpp###

    #include <iostream>
    #include "BST.h"
    using namespace std;

    bool BST::Search(const DataType item) const
    {
        return Search(item, root);
    }

    bool BST::Search(const DataType item, Node * r) const
    {
        if(r != 0)
        {
            if (item == r->getItem())
                return true;
            else
            {
                if (item < r->getItem())
                    return Search(item, r->getLChild());
                else
                    return Search(item, r->getRChild());
            }
        }
        else
            return false;
    }

    BST::BST()
    {
        root = 0;
    }

    bool BST::IsEmpty() const
    {
        return (root == 0);
    }

    void BST::Insert(const DataType item)
    {
        if(root == 0)
            root = new Node(item);
        else
            Insert(item, root);
    }

    void BST::Insert(DataType item, Node * ptr)
    {
        if (item < ptr->getItem())
        {
            if (ptr->getLChild() == 0)
                ptr->setLChild(new Node(item));
            else 
                Insert(item, ptr->getLChild());
        }
        else 
        {
            if (ptr->getRChild() == 0)
                ptr->setRChild(new Node(item));
            else 
                Insert(item, ptr->getRChild());
        }
    } 

    void BST::Destructor(const Node * r)
    {
        if(r!=0)
        {
            Destructor( r->getLChild());
            Destructor( r->getRChild());
            delete r;
        }
    }

    BST::~BST()
    {
        Destructor(root);
    }

###main.cpp###

    #include <iostream>
    #include "MyClass.h"
    #include "BST.h"
    using namespace std;

    void main()
    {
        MyClass * mc1 = new MyClass("Tree","This is a tree");
        MyClass * mc2 = new MyClass("Book","This is a book");
            MyClass * mc3 = new MyClass("Zoo","This is a zoo");

        BST * tree = new BST();
        tree->Insert(mc1);
        tree->Insert(mc2);
        tree->Insert(mc3);

        cout << boolalpha << ("Book" < "Tree") << endl;
        cout << (mc2 < mc1) << endl;

        cout << (tree->Search(new MyClass("Book",""))) << endl;
    }

Result is true false false 结果为真假假

  1. I don't know what's wrong with my operator overloading? 我不知道我的运算符重载怎么了? (mc2 should less than mc1) (mc2应小于mc1)
  2. I'm not sure if this is correct for searching a "MyClass" node in a BST? 我不确定这对于在BST中搜索“ MyClass”节点是否正确? and the result is "not found"....I traced it into "BST.cpp", and found that the problem also occurs at " if (item < r->getItem()) " 结果为“未找到”。...我将其追溯到“ BST.cpp”,发现问题还出现在“ if(item <r-> getItem())”处

Can anyone help me or give me a hint....thank you so much! 谁能帮我或给我一个提示....非常感谢!

Here you are just comparing pointers, ie memory addresses: 在这里,您只是比较指针,即内存地址:

cout << (mc2 < mc1) << endl;

To compare the objects, you need to dereference the pointers: 要比较对象,您需要取消引用指针:

cout << ((*mc2) < (*mc1)) << endl;

In your code snippet, there is no reason for mc1 , mc2 , etc. to be pointers, so you could avoid the problem by creating objects on the stack directly: 在您的代码段中,没有理由让mc1mc2等成为指针,因此可以通过直接在堆栈上创建对象来避免此问题:

MyClass mc1("Tree","This is a tree");

and so on. 等等。 I would even go further and say that you should only dynamically allocate objects with new if you really are sure you need to and have good reasons not to allocate automatically on the stack. 我什至更进一步地说,只有在确实确定需要并且有充分的理由不在堆栈上自动分配时,才应使用new动态分配对象。 And if you really must use dynamically allocated pointers, have a look at C++ smart pointers . 如果确实必须使用动态分配的指针,请查看C ++智能指针

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