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如何使用Git进行图形和声音密集型iOS开发?

[英]How to use Git for graphics and sound-intensive iOS development?

As an example, I have a game that consists of some 800 images and about 400 sound clips. 举例来说,我有一个包含约800张图像和约400个声音片段的游戏。 How would you approach using Git with such a project? 在这样的项目中,您将如何使用Git?

In doing some research I found threads on SO stating that Perforce has 100% of the gaming world because it is well-designed to deal with media. 在做一些研究时,我发现有这样的说法表明Perforce拥有100%的游戏世界,因为它经过精心设计以处理媒体。 If that is the case, how so? 如果是这样,怎么办?

I came across this but have not tried it yet: https://github.com/schacon/git-media 我遇到了这个,但还没有尝试过: https : //github.com/schacon/git-media

I'd appreciate hearing from anyone who has. 我很高兴收到任何人的来信。

Here's the write-up where I learned of git-media: http://massivelyfun.com/git-for-game-development/ 这是我学习git-media的文章: http : //massivelyfun.com/git-for-game-development/

See Managing Large Binary Files with Git . 请参阅使用Git管理大型二进制文件 There are options like using a submodule or ' git annex ' 有一些选项,例如使用子模块或“ git annex

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