[英]Having trouble passing a pointer to a function, again
Trying to pass the root of my Binary Search Tree (BST) to the UI function (I need to pass it as a modifiable variable or however it's called) 试图将我的二进制搜索树(BST)的根传递给UI函数(我需要将其作为可修改的变量传递,或者将其称为)
main.cpp main.cpp
cmd = UI.uiCmd()
BST<Matrix> *data = new BST<Matrix>;
Matrix mat;
UI.handle (cmd, mat, data); // passing command, class object, root of BST
The UI class in the header has: 标头中的UI类具有:
private:
void handle (int, Matrix, BST<Matrix *>);
and in the .cpp file: 并在.cpp文件中:
void ui::handle(int cmd, Matrix matrix, BST<Matrix *> data)
I know I'm messing up somewhere but I can't say where, I have a very poor grasp of pointers 我知道我在某个地方弄乱了,但我不能说在哪里,我对指针的掌握很差
The error I get: it thinks BST<Matrix>&*
while function asks BST<Matrix> *
我得到的错误:函数认为
BST<Matrix>&*
时,它认为BST<Matrix>&*
BST<Matrix> *
I don't plan on using C++ much for now, so a detailed answer (while appreciated) is not necessary. 我暂时不打算使用C ++,所以不需要详细的答案(虽然很感激)。
Your function signature should look like 您的功能签名应如下所示
void handle (int, Matrix, BST<Matrix>*)
instead of 代替
void handle (int, Matrix, BST<Matrix *>)
Firstly BST<Matrix *>
is not the same as BST<Matrix>*
. 首先,
BST<Matrix *>
与BST<Matrix>*
。 One is a container of pointers, the other is a pointer to a container. 一个是指针容器,另一个是指向容器的指针。
Secondly, if you want to let the function modify an argument, you can pass it by reference: 其次,如果要让函数修改参数,可以通过引用传递它:
void ui::handle(int cmd, sMat matrix, BST<sMat>& data)
and call it like 并称它为
cmd = UI.uiCmd()
BST<Matrix> data;
Matrix mat;
UI.handle(cmd, mat, data);
You have created 您已创建
BST<Matrix> *data = new BST<Matrix>;
but the function asked for a BST<Matrix*>
argument. 但是该函数要求一个
BST<Matrix*>
参数。 Note the subtle difference 注意细微的差别
BST<Matrix> * IS NOT same as BST<Matrix*>
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