[英]BufferedImage producing black background
Alright so I'm making a game, and I'm trying to modify the original hit marker image by adding text on it, and I'm using the following code: 好吧,所以我正在制作游戏,我正在尝试通过在其上添加文本来修改原始命中标记图像,并且我使用以下代码:
import javax.swing.ImageIcon;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
public class HitMarker {
public static final Image rangeHitMarker = new ImageIcon(HitMarker.class.getResource("rangeHitMarker.png")).getImage();
public static final Image magicHitMarker = new ImageIcon(HitMarker.class.getResource("magicHitMarker.png")).getImage();
public static final Image monsterHitMarker = new ImageIcon(HitMarker.class.getResource("monsterHitMarker.png")).getImage();
public static final Font font = new Font("Tahoma", Font.PLAIN, 10);
public static final Color t = new Color(0,0,0,0);
public Image hitMarker;
public BufferedImage image;
public String hit;
public int attackStyle;
public boolean rangeAttack;
public int x;
public int y;
public Timer timer;
public boolean remove;
public HitMarker(int x, int y, int hit, int attackStyle){
this.hit = String.format("%d", hit);
this.remove = false;
this.x = x;
this.y = y;
this.attackStyle = attackStyle;
this.hitMarker = getImage();
BufferedImage bi = new BufferedImage(35, 20, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.drawImage(hitMarker, 0, 0, null);
g.setFont(font);
g.setColor(Color.WHITE);
g.drawString(this.hit, 18, 13);
g.dispose();
image = bi;
timer = new Timer(800,
new ActionListener(){
public void actionPerformed(ActionEvent e){
remove = true;
timer.stop();
}
}
);
timer.setInitialDelay(800);
timer.start();
}
public HitMarker(int x, int y, int hit){
this.hit = String.format("%d", hit);
this.remove = false;
this.x = x;
this.y = y;
this.hitMarker = monsterHitMarker;
BufferedImage bi = new BufferedImage(35, 20, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.drawImage(hitMarker, 0, 0, null);
g.setFont(font);
g.setColor(Color.WHITE);
g.drawString(this.hit, 18, 13);
g.dispose();
image = bi;
timer = new Timer(800,
new ActionListener(){
public void actionPerformed(ActionEvent e){
remove = true;
timer.stop();
}
}
);
timer.setInitialDelay(800);
timer.start();
}
public boolean isRangeAttack(){
return attackStyle == AttackStyleConstants.RANGE || attackStyle == AttackStyleConstants.RANGE_DEFENCE ? true : false;
}
public Image getImage(){
return isRangeAttack() ? rangeHitMarker : magicHitMarker;
}
}
Focusing particularly on either constructor: And the error that I'm having is that when I create the BufferedImage and draw the image on the buffered image, it's creating a black background automatically and I don't know why. 特别关注构造函数:我遇到的错误是当我创建BufferedImage并在缓冲图像上绘制图像时,它会自动创建黑色背景,我不知道为什么。 I've tried researching on this topic and some say to change something about the AlphaComposite and the g.clearRect() method, but neither of those seem to work.
我已经尝试过研究这个主题,并且有些人说要改变一些关于AlphaComposite和g.clearRect()方法的东西,但这些似乎都不起作用。 By the way, the image that I'm painting on the buffered image is 35x20 (which is the dimensions of the buffered image) and it has a transparent background.
顺便说一句,我在缓冲图像上绘制的图像是35x20(这是缓冲图像的尺寸),它具有透明背景。 If anyone can tell me how to remove this black background, it would be very much appreciated, thank you.
如果有人能告诉我如何删除这个黑色背景,将非常感谢,谢谢。
Try BufferedImage.TYPE_INT_ARGB
. 尝试
BufferedImage.TYPE_INT_ARGB
。 This will make the regions transparent instead of black. 这将使区域透明而不是黑色。
您可能还想尝试存储Alpha通道,
BufferedImage bi = new BufferedImage(35, 20, BufferedImage.TYPE_INT_ARGB);
If you need a JPG
with white background, you need to draw the image like this: 如果你需要一个白色背景的
JPG
,你需要像这样绘制图像:
g.drawImage(hitMarker, 0, 0, Color.WHITE, null);
This way you avoid the black background when going from PNG
to JPG
. 这样,当您从
PNG
转到JPG
时,可以避免黑色背景。
Use png instead of jpeg. 使用png而不是jpeg。 Png is much suitable for transparency operations.
Png非常适合透明操作。 Here is simple png export code snippet;
这是简单的png导出代码片段;
BufferedImage bImage = new BufferedImage(640, 480, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = (Graphics2D) bImage.getGraphics();
DrawingContext context = new DrawingContext(g2d);
plot.draw(context);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
DrawableWriter wr = DrawableWriterFactory.getInstance().get("image/png");
wr.write(plot, baos, 640, 480);
baos.flush();
baos.close();
InputStream inputStream = new ByteArrayInputStream(baos.toByteArray());
BufferedImage bufferedImage = ImageIO.read(inputStream);
ImageIO.write(bufferedImage,"png",new File(outputFolder.getPath()+"/result.png"));
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