[英]c# thread synchronization
I am developing an app for wp7. 我正在为wp7开发一个应用程序。 I required a synchronized read and write. 我需要同步读写。 So I created this class 所以我创建了这个班
public class SynchronizedPacketQueue
{
[DataMember]
public List<Packet> packetsQ;
public SynchronizedPacketQueue()
{
packetsQ = new List<Packet>();
}
public int Count
{
get { return packetsQ.Count; }
private set{}
}
public Packet Dequeue()
{
lock (packetsQ)
{
if (packetsQ.Count == 0)
{
Monitor.Wait(packetsQ);
}
Packet packet = packetsQ[0];
packetsQ.RemoveAt(0);
return packet;
}
}
public void Enqueue(Packet packet)
{
lock (packetsQ)
{
packetsQ.Add(packet);
Monitor.Pulse(packetsQ);
}
}
}
Now my threadwrite enqueues packets in the queue and threadread reads from the queue.Both are infinite running threads. 现在我的threadwrite将数据包排入队列,并从队列中读取线程读取。两个都是无限运行的线程。 But i don't know some how threadwrite is blocked at packetQ.removeat(0). 但是我不知道如何在packetQ.removeat(0)处阻止线程写入。
I think you should create lock object and use it your lock 我认为您应该创建锁对象并使用它作为锁
public class SynchronizedPacketQueue
{
[DataMember]
public List<Packet> packetsQ;
private object mylock = new object();
public SynchronizedPacketQueue()
{
packetsQ = new List<Packet>();
}
public int Count
{
get { return packetsQ.Count; }
private set{}
}
public Packet Dequeue()
{
lock (mylock)
{
if (packetsQ.Count == 0)
{
Monitor.Wait(mylock);
}
Packet packet = packetsQ[0];
packetsQ.RemoveAt(0);
return packet;
}
}
public void Enqueue(Packet packet)
{
lock (mylock)
{
packetsQ.Add(packet);
Monitor.Pulse(mylock);
}
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.