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Qt在不相关的对象之间传递变量

[英]Qt Passing variables between unrelated objects

I am currently learning Qt and I seem to have run into a problem. 我目前正在学习Qt,似乎遇到了问题。 In my practice project I have 2 classes: MainWindow and Dialog. 在我的实践项目中,我有2个类:MainWindow和Dialog。

MainWindow.h MainWindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include "dialog.h"

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private slots:
    void on_pushButtonDialog_clicked();

private:
    Ui::MainWindow *ui;
    Dialog *dialogInstance;

};

#endif // MAINWINDOW_H

MainWindow.cpp MainWindow.cpp

#include "mainwindow.h"
#include "ui_mainwindow.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    dialogInstance = new Dialog(this);
}

MainWindow::~MainWindow()
{
    delete ui;
}

void MainWindow::on_pushButtonDialog_clicked()
{
    dialogInstance->show();
}

Dialog.h 对话框

#ifndef DIALOG_H
#define DIALOG_H

#include <QDialog>

namespace Ui {
class Dialog;
}

class Dialog : public QDialog
{
    Q_OBJECT

public:
    explicit Dialog(QWidget *parent = 0);
    ~Dialog();

private:
    Ui::Dialog *ui;
};

#endif // DIALOG_H

Dialog.cpp 对话框.cpp

#include "dialog.h"
#include "ui_dialog.h"

Dialog::Dialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Dialog)
{
    ui->setupUi(this);
}

Dialog::~Dialog()
{
    delete ui;
}

My goal is to input a value using the Dialog window, then have the value of that input shown on the MainWindow, I know how to pass variables around within the class using widgets, but I am not sure how to transfer variables between unrelated objects. 我的目标是使用“对话”窗口输入一个值,然后在MainWindow上显示该输入的值,我知道如何使用小部件在类内传递变量,但是我不确定如何在不相关的对象之间传递变量。

Any input would be of great help. 任何输入都会有很大的帮助。

Try this: 尝试这个:

#include "mainwindow.h"
#include "ui_mainwindow.h"

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    connect(ui->pushButtonDialog, SIGNAL(clicked()), this, SLOT(on_pushButtonDialog_clicked()));
    dialogInstance = new Dialog(this);
}
// ...

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