[英]How to delay JavaScript action within QML?
I am building a C++ application based on QML . 我正在构建基于QML的C ++应用程序 。
To make it simple : 简单起见:
In my main QML file, I have a button (Rectangle) calling a JavaScript function (defined in an external JS file) when clicked: 在我的主要QML文件中,单击时有一个按钮(矩形)调用JavaScript函数(在外部JS文件中定义):
// My JS file linked to the main QML window
[...]
function actionOnButtonClicked()
{
var x = 0;
var y = 0;
for(var i = 0; i < 3; i++)
{
createObject(x, y);
x = x + 10;
y = y + 10;
}
}
As you can see, in this function, I call n (= 3 here) times another JS function to dynamically create several QML objects to add to the scene: 如您所见,在此函数中,我调用n (这里= 3)乘以另一个JS函数来动态创建多个 QML对象以添加到场景中:
function createObject(xPosition, yPosition)
{
component = Qt.createComponent("Symbol.qml");
component.createObject(windowApp, {"x": xPosition, "y": yPosition});
}
This is working fine. 一切正常。 But the created object (Symbol) appears in the windowApp with a translation animation (around 1sec.), and I would like to wait for the first object's animation to complete before creating the second one... 但是创建的对象(Symbol)带有翻译动画(大约1秒)出现在windowApp中,我想在创建第二个对象之前等待第一个对象的动画完成...
As we cannot use setTimeOut() JavaScript function in QML, I wonder how I could achieve this. 由于我们无法在QML中使用setTimeOut() JavaScript函数,因此我想知道如何实现这一点。 I do not see how I could make use of the QML Timer object or even PauseAnimation... 我看不到如何利用QML Timer对象甚至PauseAnimation ...
Does somebody know how to add a delay between 2 QML JavaScript operations ? 有人知道如何在2个QML JavaScript操作之间增加延迟吗?
I think this QML Timer type can help you achieve what you want. 我认为这种QML Timer类型可以帮助您实现所需的功能。
import QtQuick 2.0
Item {
Timer {
interval: 500; running: true; repeat: true
onTriggered: time.text = Date().toString()
}
Text { id: time }
}
You could probably do it so that you only create one "Symbol" from your button action and trigger a new symbol on some event in the new object. 您可以这样做,以便仅通过按钮操作创建一个“符号”,并在新对象中的某个事件上触发一个新符号。 Perhaps the animation ending triggers an event that you could use ? 也许动画结尾会触发您可以使用的事件?
Its been a while, I have missed QML. 已经有一段时间了,我错过了QML。 But let me try to suggest a solution. 但是,让我尝试提出解决方案。 I guess this might work, if you are calling that translationAnimation.running = true
in Component.onComlpeted
event. 我猜这可能行得通,如果您在Component.onComlpeted
事件中调用那个translationAnimation.running = true
。 I have posted a stupid answer before. 我以前发布过一个愚蠢的答案。 Now I replace it with a lazy/ugly way to do this. 现在,我用一种懒惰/丑陋的方式替换它。 This is probably not the right way to do it, though this code may help your use case. 尽管此代码可能会对您的用例有所帮助,但这可能不是正确的方法。
CreateObject.js CreateObject.js
.pragma library
var objects = null;
var objectCount = 0;
var i = 0;
var mainWin;
var x = 0;
var y = 0;
function calledOnbuttonAction(parentWindow)
{
if(objects === null)
{
mainWin = parentWindow;
x = 0;
y = 0;
objects = new Array();
createObject(x,y);
}
else
{
if(x <= mainWin.width)
x = x + 28;
else
{
x = 0;
if(y <= mainWin.height)
y = y + 28;
else
{
console.debug("Exceeded window area!")
return;
}
}
createObject(x,y);
}
}
function createObject(xPos, yPos)
{
i++;
var component = Qt.createComponent("Object.qml");
objects[objectCount++] = component.createObject(mainWin, {"x": xPos, "y": yPos});
}
main.qml main.qml
import QtQuick 1.1
import "CreateObjects.js" as CreateObject
Rectangle {
id: mainWindow
width: 360
height: 360
Text {
text: qsTr("Click inside window")
anchors.centerIn: parent
font.pixelSize: 18
}
MouseArea {
anchors.fill: parent
onClicked: {
CreateObject.calledOnbuttonAction(mainWindow); //passing the parent window object
}
}
}
Object.qml //Symbol in your case Object.qml //您的情况下的符号
//The Symbol
import QtQuick 1.1
import "CreateObjects.js" as CreateObject
Rectangle {
id: obj
width: 25
height: 25
gradient: Gradient {
GradientStop {
position: 0
color: "#d11b1b"
}
GradientStop {
position: 1
color: "#ea4848"
}
}
property alias animationStatus: completedAnimation
NumberAnimation {
id: completedAnimation;
target: obj;
property: "opacity";
duration: 800;
from: 0;
to: 1.0;
onRunningChanged: {
if(!running && CreateObject.i < 900) // Decrease or increase the value according to the number of objects you want to create
{
CreateObject.calledOnbuttonAction();
}
}
}
Component.onCompleted: completedAnimation.running = true;
}
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