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GLKTextureLoader textureWithContentsOfFile:第一次失败

[英]GLKTextureLoader textureWithContentsOfFile: fails for the first time

I am using GLKTextureLoader to load image textures into a sprite. 我正在使用GLKTextureLoader将图像纹理加载到精灵中。

When I run the following code and load two sprites... 当我运行下面的代码,并装载两个精灵...

NSString *pathToImage = [NSString stringWithFormat:@"%@/defaultProject/images/%@", [Util applicationDocumentsDirectory], fileName];
NSLog(@"path: %@", pathToImage);
self.textureInfo = [GLKTextureLoader textureWithContentsOfFile:pathToImage options:options error:&error];
if (self.textureInfo == nil) 
{
    NSLog(@"Error loading file: %@", [error localizedDescription]);
    return;
}

... it fails for the first image but not for the second. ...对于第一个图像失败,但对于第二个图像则失败。

The error is: 错误是:

Error loading file: The operation couldn’t be completed. (GLKTextureLoaderErrorDomain error 12.).

Does anyone know what this error means? 有人知道这个错误是什么意思吗? I haven't found any information on code 12. 我没有找到有关代码12的任何信息。

Thanks in advance! 提前致谢!

Error code 12 means GLKTextureLoaderErrorDataPreprocessingFailure as per ( Apple Docs ) 错误代码12表示根据( Apple DocsGLKTextureLoaderErrorDataPreprocessingFailure

I think cause of error is a file corruption. 我认为错误原因是文件损坏。 Try to re-save your corrupted image. 尝试重新保存损坏的图像。

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