[英]iOS, Xamarin, UIView, Draw, dynamic animation doesn't works
I'm using MonoDevelop and xamarin for creating iOS application. 我正在使用MonoDevelop和xamarin来创建iOS应用程序。
I have a view which looks like this: 我有一个看起来像这样的视图:
public class MyView: UIView
{
private Timer _t = new Timer(1000);
private int _i = 0;
public MyView()
{
_t.Elapsed += (sender, e) => {
_i = (_i + 1) % 100;
this.Draw(new Rectangle(0, 0, 110, 110));
};
_t.Enabled = true;
}
public override void Draw(RectangleF rect)
{
base.Draw(rect);
var uiImage = UIImage.FromFile("myImage");
var uiImageView = new UIIMageView(new Rectangle(_i, 0, 10, 10));
uiImageView.Image = uiImage;
AddSubView(uiIMageView);
}
}
I expect that my image will move. 我希望我的形象能够移动。 But as a result I've only initial static image. 但结果我只是初始静态图像。 Can anybody suggest approach how to do animation like described? 任何人都可以建议如何处理如上所述的动画?
I would suggest modifying your code like so: 我建议像这样修改你的代码:
public MyView()
{
var uiImage = UIImage.FromFile("myImage");
var uiImageView = new UIIMageView(new Rectangle(0, 0, 10, 10));
uiImageView.Image = uiImage;
AddSubView(uiIMageView);
_t.Elapsed += (sender, e) => {
_i = (_i + 1) % 100;
this.Draw(new Rectangle(_i, 0, 110, 110));
};
_t.Enabled = true;
}
public override void Draw(RectangleF rect)
{
base.Draw(rect);
InvokeOnMainThread(()=>{
uiImageView.Frame = rect;
});
}
I think part of your issue was that the timer Elapsed handler runs on a separate thread than the main UI Thread. 我认为你的问题的一部分是计时器Elapsed处理程序在一个独立的线程上运行,而不是主UI线程。 Also you it'll be more efficient to not recreate the UIImageView each time. 另外,每次都不重新创建UIImageView会更有效率。
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