[英]push_back a struct into a vector in a struct
I have the following structs:我有以下结构:
enum messageType {New = 0, Old = 1, No_Message = 2};
typedef struct {
enum messageType type;
unsigned int senderID;
char message[100];
} StoredMessageData;
struct StoredMessage {
unsigned int recipientID;
vector<StoredMessageData> messages;
StoredMessage(const unsigned int& intRecipient = 0, const vector<StoredMessageData>& data = vector<StoredMessageData>())
: recipientID(intRecipient), messages(data)
{
messages.reserve(10);
}
bool operator<(const StoredMessage& compareTo) const
{
return recipientID < compareTo.recipientID;
}
bool operator==(const StoredMessage& compareTo) const
{
return recipientID == compareTo.recipientID;
}
};
In my main method, at some point I receive a message and want to store it like so:在我的主要方法中,有时我会收到一条消息并希望像这样存储它:
if(msgs.find(rcvdRecipientID) == msgs.end())
{
StoredMessage storedMsg;
storedMsg.recipientID = rcvdRecipientID;
msgs.insert(storedMsg);
}
set<StoredMessage>::iterator it = msgs.find(rcvdRecipientID);
StoredMessage storedMsg = *it;
StoredMessageData data;
data.type = New;
data.senderID = rcvdSenderID;
strcpy(data.message, rcvdMessage);
storedMsg.messages.push_back(data);
If, after push_back(), I call storedMsg.messages.size(), I am given a value of 1. This makes sense to me.如果在 push_back() 之后,我调用了 storedMsg.messages.size(),我得到的值为 1。这对我来说很有意义。
However, later, I wish to know how many messages I stored, so, this code:但是,稍后,我想知道我存储了多少消息,因此,此代码:
StoredMessage storedMsg;
if(msgs.find(rcvdSenderID) != msgs.end())
{
storedMsg = *(msgs.find(rcvdSenderID));
cout << "Number of stored messages to send: " << int(storedMsg.messages.size()) << endl << endl;
...
Here, storedMsg.messages.size() returns 0 even when the same ID as before is used... I am confused as to why this is happening and suspect it has to do with the vectors being copied as their size varies, but I'm not sure.在这里,即使使用与以前相同的 ID,storedMsg.messages.size() 也会返回 0 ......我很困惑为什么会发生这种情况,并怀疑这与被复制的向量有关,因为它们的大小不同,但我我不确定。 I am not a C++ expert, so please be gentle.
我不是 C++ 专家,所以请保持温和。 Thank you!
谢谢!
Propbably it happens because here可能是因为这里
StoredMessage storedMsg = *it;
You create the copy of object and do all the modifications to the copy.您创建对象的副本并对副本进行所有修改。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.