[英]optimizing rounded corners performance
I have the following code in my UITableViewCell: 我的UITableViewCell中有以下代码:
[self.layer setBorderColor:[UIColor blackColor].CGColor];
[self.layer setShadowRadius:10.0];
[self.layer setCornerRadius:5.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(5.0, 5.0)];
[self.layer setShadowPath:path.CGPath];
[self.layer setShouldRasterize:YES];
[self.layer setRasterizationScale:[UIScreen mainScreen].scale];
when I run instrument and set color offscreen - rendered yellow, this causes the cell to be yellow. 当我运行仪器并在屏幕外设置颜色-呈现黄色时,这会使单元格变为黄色。 When I remove the shouldRasterize it doesn't shade the cells to yellow.
当我删除shouldRasterize时,它不会将单元格着色为黄色。 What are ways to improve this?
有什么方法可以改善这一点? This is greatly hurting my scrolling performance.
这极大地损害了我的滚动性能。 I am just trying to set rounded corners with some shadows in it.
我只是想在其中设置一些阴影的圆角。
I'm doing rounded corners like this: 我在做这样的圆角:
self.layer.shadowColor = [UIColor grayColor].CGColor;
self.layer.shadowOffset = CGSizeMake(0.05, 0.05);
self.layer.shadowOpacity = 10;
self.layer.shadowRadius = 1.5;
self.layer.masksToBounds = NO;
self.layer.shouldRasterize = YES;
[self.layer setBorderColor: [[UIColor whiteColor] CGColor]];
[self.layer setBorderWidth: 5.0];
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