[英]C++ exceptions for large project
I'm currently building a C++ game engine as a learning exercise, and am incorporating exceptions into the less performance-critical sections. 我目前正在将C ++游戏引擎构建为学习练习,并将异常纳入对性能要求不高的部分。 I'm primarily a PHP and Ruby developer, so I'm used to declaring new classes of exception on a regular basis using simple syntax like this:
我主要是PHP和Ruby的开发人员,所以我习惯于使用这样的简单语法定期声明新的异常类:
class SomeSubSystemException < Exception; end
or 要么
class SomeSubSystemException extends Exception {};
is there an easy syntax for doing this in C++, or am I going about exception handling the wrong way for C++ projects? 有没有一种简单的语法可以在C ++中执行此操作,还是我打算针对C ++项目使用错误的方式处理异常? Currently I have to do the following for every class of exception, which makes me want to not define very many:
当前,我必须对每个类的异常执行以下操作,这使我不想定义太多异常:
class SubSystemException : public MainException {
SubSystemException(std::string& msg) : MainException(msg) {}
};
Thanks in advance! 提前致谢!
Define a Macro that does that for you. 定义一个为您执行此操作的宏。
#define NEW_EXC(Derived, Base) class Derived : Base {\
Derived(const std::string& msg) : Base(msg) {}
NEW_EXC(SubSystemException, MainException);
#undef NEW_EXC
Done. 完成。
Although I agree with the comment from Bo Person saying that this will not be your main source of boilaerplate, here another way for the heck of it: 尽管我同意Bo Person的评论,即这将不是您的boilaerplate的主要来源,但这里有另一种说法:
template<class T>
class MainException : public std::runtime_error{
private:
MainException(std::string const& msg):std::runtime_error(msg){ }
public:
static MainException<T> create(std::string const& msg){
return MainException<T>(msg);
}
};
//Usage:
class MyException : public MainException<MyException> {};
void foo(){
MyException::create(std::string("Foo"));
}
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