[英]Android Plugin for Unity giving errors
i was doing a test application to learn how we cam use java code in unity through Plugin. 我正在做一个测试应用程序,以了解我们如何通过插件使用java代码统一使用java代码。
I created a simple Android Activity class using Android 3.2 in eclipse. 我在eclipse中使用Android 3.2创建了一个简单的Android Activity类。
package com.control.unitycontrol;
import com.unity3d.player.UnityPlayerActivity;
import android.os.Bundle;
import android.util.Log;
import android.widget.Toast;
public class MainActivity extends UnityPlayerActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d("TEST","Foo method is called is called 1111");
}
public static void foo(){
Log.d("TEST","Foo method is called is called 2222"); // this method is never called
}}
Here is my AndroidManifest.xml 这是我的AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.control.unitycontrol"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/title_activity_main"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
According to the tutorial I copied classes.jar to my libs folder then added it to my classpath.. 根据教程,我将classes.jar复制到我的libs文件夹,然后将其添加到我的类路径中。
then I made my project "Is Library ". 然后我制作了我的项目“Is Library”。
Finally I added my unitycontrol.jar to Assests->Plugins->Android folder along with the AndroidManifest.xml. 最后,我将unitycontrol.jar与AndroidManifest.xml一起添加到Assests-> Plugins-> Android文件夹中。
To Access my code in C# script I wrote. 我在C#脚本中访问我的代码。
using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
{
obj_Activity .CallStatic("foo");
}
}
When i play my scene I get error saying: 当我播放我的场景时,我得到错误说:
JNI: Unable to find field id for 'currentActivity' (static) UnityEngine.AndroidJavaObject:GetStatic(String) JNI:无法找到'currentActivity'的字段ID(静态)UnityEngine.AndroidJavaObject:GetStatic(String)
If I try to build it I get error saying : 如果我尝试构建它,我会收到错误说:
* Failed to re-package resources with the following parameters: package -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/sumit/Documents/android-sdk-windows/platforms/android-16\\android.jar" -F bin/resources.ap_ Configurations:* * 无法使用以下参数重新打包资源:package -v -f -m -J gen -M AndroidManifest.xml -S“res”-I“C:/ Users / sumit / Documents / android-sdk-windows / platforms / android-16 \\ android.jar“-F bin / resources.ap_配置:*
Any Help ...!!! 任何帮助...... !!! What can I do resolve this Issue
我该怎么做才能解决这个问题
Just try to remove AndroidManifest.xml? 试着删除AndroidManifest.xml? For library, it is useless.
对于图书馆来说,这是没用的。
从应用程序标签中删除图标/主题/标签,绝对有效。
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