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如何动态更新Java Canvas?

[英]How to update java canvas dynamically?

Problem: I am trying to update the canvas with new painting objects based on user action. 问题:我正在尝试根据用户操作用新的绘画对象更新画布。 The canvas dosent get updated. 画布主体得到更新。

What i have done: The user interacts with the DnD action,The transferrable object reaches the canvas, Calls an update graphics method created by me. 我做了什么:用户与DnD动作进行交互,可传递对象到达画布,调用由我创建的更新图形方法。 And the method simply uses the aldready created graphics 2d object and draws images using it.I have checkd the DnD action,the object is properly recived at canvas class and i was able to print them out using System.out.println. 并且该方法仅使用aldready创建的图形2d对象并使用它绘制图像。我已经检查了DnD动作,该对象在canvas类中已正确接收,我能够使用System.out.println将其打印出来。

A sample code,that has a similar function to that of mine, 具有与我的功能相似的示例代码,

Paint class: 油漆类:

    import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;

import javax.swing.JPanel;


public class PaintPanel extends JPanel{

    private Graphics2D drawImage;

    public PaintPanel()
    {

    }

    @Override
    public void paint(Graphics g) {
         drawImage = (Graphics2D) g;
         drawImage.setColor(Color.WHITE);
         drawImage.fillRect(0, 0, getWidth(), getHeight());
    }

    public void updateGraphics(int length,int width)
    {
        drawImage.setColor(Color.black);
        drawImage.drawRect(100, 150, length, width);
        repaint();
    }

}

mainframe class: 大型机类:

       import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JButton;
import javax.swing.JFrame;


public class MainPaint extends JFrame{


    public MainPaint()
    {
        setTitle("test paint");
        setSize(400,400);
        setLayout(new BorderLayout());

        final PaintPanel paintPan = new PaintPanel();
        JButton testButon = new JButton("Display shape");
        add(paintPan,BorderLayout.CENTER);
        add(testButon,BorderLayout.PAGE_END);

        testButon.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent arg0) {
                paintPan.updateGraphics(50,50);
                repaint();
            }
        });
        setVisible(true);
    }

    public static void main(String[] args)
    {
        new MainPaint();
    }

}
Graphics2D drawImage;  //source of the problem!

Don't attempt to cache a Graphics (or Graphics2D ) instance! 不要尝试缓存Graphics (或Graphics2D )实例! Instead: 代替:

  1. Add the new objects to a list 将新对象添加到列表
  2. Call repaint() . 调用repaint()
  3. In paintComponent(Graphics) draw the list of objects. paintComponent(Graphics)绘制对象列表。

An alternative to that is to use a BufferedImage as the drawing object. 替代方法是使用BufferedImage作为绘图对象。 See this answer for an example. 有关示例,请参见此答案


Update - SSCCE based on latest code. 更新-基于最新代码的SSCCE。

按下按钮后的MainPaint

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class MainPaint extends JFrame {

    public MainPaint() {
        setTitle("test paint");
        setSize(400, 400);
        setLayout(new BorderLayout());

        final PaintPanel paintPan = new PaintPanel();
        JButton testButon = new JButton("Display shape");
        add(paintPan, BorderLayout.CENTER);
        add(testButon, BorderLayout.PAGE_END);

        testButon.addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent arg0) {
                paintPan.updateGraphics(50, 50);
                repaint();
            }
        });
        setVisible(true);
    }

    public static void main(String[] args) {
        new MainPaint();
    }
}

class PaintPanel extends JPanel {

    private int x, y;
    private Color color = null;

    public PaintPanel() {
        setBackground(Color.ORANGE);
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D drawImage = (Graphics2D) g;
        if (color != null) {
            drawImage.setColor(color);
            drawImage.drawRect(100, 150, x, y);
        }
    }

    public void updateGraphics(int length, int width) {
        color = Color.RED;
        x = length;
        y = width;
        repaint();
    }
}

Note 注意

There are still a number of things about that code that need changing. 关于该代码,仍有许多事情需要更改。 I decided to stop at the earliest variant that worked to display the rectangle on button click. 我决定停在最早用来在单击按钮时显示矩形的变体。

我认为您需要调用validate()方法。

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