[英]Javascript/HTML5 - Making a canvas animation using WASD to move around a rectangle. Trouble implementing A and W keys
I'm making a simple canvas where the user uses WASD to move a rectangle up, left, down, right, respectively.我正在制作一个简单的画布,用户使用 WASD 分别向上、向左、向下、向右移动矩形。 The animation works fine for S and D keys, but when I tried to do the a key it doesn't work, and I'm not sure why.动画适用于 S 和 D 键,但是当我尝试执行 a 键时它不起作用,我不知道为什么。 Below is my code.下面是我的代码。
//event listener
window.addEventListener("keydown", onKeyDown, false);
window.addEventListener("keyup", onKeyUp, false);
function onKeyDown(event){
var keyCode = event.keyCode;
switch(keyCode){
case 68: //d
keyD = true;
break;
case 83: //s
keyS = true;
break;
case 63: //a
keyA = true;
break;
}
}
function onKeyUp(event){
var keyCode = event.keyCode;
switch(keyCode){
case 68: //d
keyD = false;
break;
case 83: //s
keyS = false;
break;
case 63: //a
keyA = false;
break;
}
}
//neccessary variables
var tickX = 10;
var tickY = 10;
var keyW = false;
var keyA = false;
var keyS = false;
var keyD = false;
//main animation function
function drawStuff(){
window.requestAnimationFrame(drawStuff);
var canvas = document.getElementById("myCanvas");
var c = canvas.getContext("2d");
c.clearRect(0,0,500,500);
c.fillStyle = "blue";
c.fillRect(tickX,tickY,100,100);
if(keyD == true){
tickX+=5;
}
if(keyS == true){
tickY+=5;
}
if(keyA == true){
tickX--;
}
}
window.requestAnimationFrame(drawStuff);
Is this a problem with decrementing tickX?这是递减tickX的问题吗? Any help is appreciated!任何帮助表示赞赏!
You are missing some of the case statements that you need.您缺少一些您需要的 case 语句。 I believe some of your case numbers are also incorrect.我相信您的一些案例编号也是不正确的。 Try this runnable snippet:试试这个可运行的片段:
(function() { var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; window.requestAnimationFrame = requestAnimationFrame; })(); //event listener window.addEventListener("keydown", onKeyDown, false); window.addEventListener("keyup", onKeyUp, false); function onKeyDown(event) { var keyCode = event.keyCode; switch (keyCode) { case 68: //d keyD = true; break; case 83: //s keyS = true; break; case 65: //a keyA = true; break; case 87: //w keyW = true; break; } } function onKeyUp(event) { var keyCode = event.keyCode; switch (keyCode) { case 68: //d keyD = false; break; case 83: //s keyS = false; break; case 65: //a keyA = false; break; case 87: //w keyW = false; break; } } //neccessary variables var tickX = 10; var tickY = 10; var keyW = false; var keyA = false; var keyS = false; var keyD = false; //main animation function function drawStuff() { window.requestAnimationFrame(drawStuff); var canvas = document.getElementById("myCanvas"); var c = canvas.getContext("2d"); c.clearRect(0, 0, 800, 800); c.fillStyle = "blue"; c.fillRect(tickX, tickY, 100, 100); if (keyD == true) { tickX += 1; } if (keyS == true) { tickY += 1; } if (keyA == true) { tickX--; } if (keyW == true) { tickY--; } } window.requestAnimationFrame(drawStuff);
<!DOCTYPE html> <html> <head></head> <body> <canvas id="myCanvas" width='800' height='800'></canvas> </body> </html>
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