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Java Puzzler:繁忙的等待线程停止工作

[英]Java Puzzler: busy wait threads stop working

这是某种Java拼图游戏,我偶然发现,无法真正解释。 也许有人可以吗?

短时间后,以下程序挂起。 有时在2个输出之后,有时在80个输出之后,但几乎总是在正确终止之前。 如果第一次没有发生,您可能必须运行几次。

public class Main {
    public static void main(String[] args) {
        final WorkerThread[] threads = new WorkerThread[]{ new WorkerThread("Ping!"), new WorkerThread("Pong!") };
        threads[0].start();
        threads[1].start();

        Runnable work = new Runnable() {
            private int counter = 0;
            public void run() {
                System.out.println(counter + " : " + Thread.currentThread().getName());
                threads[counter++ % 2].setWork(this);
                if (counter == 100) {
                    System.exit(1);
                }
            }
        };

        work.run();
    }
}

class WorkerThread extends Thread {
    private Runnable workToDo;

    public WorkerThread(String name) {
        super(name);
    }

    @Override
    public void run() {
        while (true){
            if (workToDo != null) {
                workToDo.run();
                workToDo = null;
            }
        }
    }

    public void setWork(Runnable newWork) {
        this.workToDo = newWork;
    }
}

现在,很明显,繁忙的等待循环通常不是一个好主意。 但这不是改善,而是了解正在发生的事情。

由于在synchronized WorkerThread.setWork()或将WorkerThread.workToDo字段设置为volatile时,一切都能按预期工作, WorkerThread.setWork()我怀疑存在内存问题。

但是为什么会这样呢? 调试无济于事,一旦您开始逐步执​​行,一切都会按预期进行。

一个解释将不胜感激。

  1. 第一个问题是您要从main线程设置Runnable workToDo ,然后在不同步的情况下在2个分支线程中读取它。 每当您在多个线程中修改一个字段时,都应将其标记为volatile或有人synchronized

     private volatile Runnable workToDo; 
  2. 另外,由于多个线程正在执行counter++ ,所以这也需要synchronized 我为此推荐一个AtomicInteger

     private AtomicInteger counter = new AtomicInteger(0); ... threads[counter.incrementAndGet() % 2].setWork(this); 
  3. 但是我认为真正的问题可能是比赛条件之一。 两个线程都可以将workToDo设置为Runnable ,然后让它们都返回并将其设置为null以便它们永远旋转。 我不确定该如何解决。

     1. threads[0] has it's `workToDo` set to the runnable. It calls `run()`. 2. at the same time threads[1] also calls `run()`. 3. threads[0] sets the `workToDo` on itself and threads[1] to be the runnable. 4. at the same time threads[1] does the same thing. 5. threads[0] returns from the `run()` method and sets `workToDo` to be `null`. 6. threads[1] returns from the `run()` method and sets `workToDo` to be `null`. 7. They spin forever... 

而且,正如您提到的那样,旋转循环很疯狂,但是我认为这是一个演示线程程序。

这些行之间直接发生问题:

workToDo.run();
workToDo = null;

假设发生以下事件序列:

- Original Runnable runs.  "Ping!".setWork() called
- Ping! thread realizes workToDo != null, calls run(), the stops between those two lines
  - "Pong!".setWork() called
- Pong! thread realizes workToDo != null, calls run()
  - "Ping!".setWork() called
- Ping! thread resumes, sets workToDo = null, ignorantly discarding the new value
- Both threads now have workToDo = null, and the counter is frozen at 2,...,80
  Program hangs

我的2美分...

import java.util.concurrent.atomic.AtomicReference;

class WorkerThread extends Thread {
    private AtomicReference<Runnable> work;

    public WorkerThread(String name) {
        super(name);
        work = new AtomicReference<Runnable>();
    }

    @Override
    public void run() {
        while (true){
            Runnable workToDo = work.getAndSet(null);
            if ( workToDo != null ) {
                workToDo.run();
            }
        }
    }

    public void setWork(Runnable newWork) {
        this.work.set(newWork);
    }
}

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