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无法在GLSurfaceView上获取android touch事件

[英]Can't get android touch events on GLSurfaceView

系统未在我的应用程序中调用onTouchEvent。 我尝试在活动,视图和渲染器中使用onTouchEvent实现它。 他们都没有被叫到。 所以我尝试了对活动和视图的dispatchTouchEvent,仍然没有被调用。 它基于我编译的San Francisco NDK示例,可以正确检测触摸。

下面是完整的Java源代码,其他所有都是本地c ++。


package com.example.SanAngeles;
    import javax.microedition.khronos.egl.EGLConfig;
    import javax.microedition.khronos.opengles.GL10;

    import android.app.Activity;
    import android.content.Context;
    import android.opengl.GLSurfaceView;
    import android.os.Bundle;
    import android.view.MotionEvent;

    public class DemoActivity extends Activity {
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);

            mGLView = new DemoGLSurfaceView(this);
            setContentView(mGLView);
        }

        @Override
        protected void onPause() {
            super.onPause();
            mGLView.onPause();
        }

        @Override
        protected void onResume() {
            super.onResume();
            mGLView.onResume();
        }

        private DemoGLSurfaceView mGLView;

        static {
            System.loadLibrary("Android");
        }
    }

    class DemoGLSurfaceView extends GLSurfaceView {
        public DemoGLSurfaceView(Context context) {
            super(context);
            mRenderer = new DemoRenderer();
            mRenderer.context = context;
            setRenderer(mRenderer);
        }
        @Override
        public boolean onTouchEvent(final MotionEvent event) {
            System.out.println("onTouchEvent");
            System.out.println("Motion Event" + event.getAction());
            if (event.getAction() == MotionEvent.ACTION_DOWN) {
                System.out.println("ACTION DOWN");
                final int pointerCount = event.getPointerCount();
                System.out.println("down pcount:" + pointerCount);
                for(int i = 0; i < pointerCount; i++)
                {
                    System.out.println("Touch x:" + event.getX(i) + "y:" + event.getY(i));
                    int id = event.getPointerId(i);
                    nativeTouchDown(id, (int)event.getX(i), (int)event.getY(i));
                }
            }
            if (event.getAction() == MotionEvent.ACTION_UP || event.getAction() == MotionEvent.ACTION_CANCEL) {
                final int pointerCount = event.getPointerCount();
            System.out.println("up pcount:" + pointerCount);

                for(int i = 0; i < pointerCount; i++)
                {
                    int id = event.getPointerId(i);
                    nativeTouchUp(id);
                }
            }
            if (event.getAction() == MotionEvent.ACTION_MOVE) {
                final int pointerCount = event.getPointerCount();
            System.out.println("move pcount:" + pointerCount);

                for(int i = 0; i < pointerCount; i++)
                {
                    int id = event.getPointerId(i);
                    nativeTouchMove(id, (int)event.getX(i), (int)event.getY(i));
                }
            }
            return true;
        }

        DemoRenderer mRenderer;

        private static native void nativePause();
    }

    class DemoRenderer implements GLSurfaceView.Renderer {
        Context context;
        Object am;
        public void onSurfaceCreated(GL10 gl, EGLConfig config) {

            am = (Object)context.getAssets();
            System.out.println("HDROP:\n AssetManager:" + am);
            nativeInit(am, 500,500);
        }

        public void onSurfaceChanged(GL10 gl, int w, int h) {
            //gl.glViewport(0, 0, w, h);
            System.out.println("Hdrop  surface changed");
            nativeResize(w, h);
        }

        public void onDrawFrame(GL10 gl) {
            nativeRender();
        }

        private static native void nativeInit(Object assetManager, int w, int h);
        private static native void nativeTouchDown(int id, int x, int y);
        private static native void nativeTouchUp(int id);
        private static native void nativeTouchMove(int id, int x, int y);
        private static native void nativeResize(int w, int h);
        private static native void nativeRender();
        private static native void nativeDone();
    }

只要您已声明接口并正确设置侦听器, onTouch便可以在您想要的任何地方(即活动或视图)工作 另一方面, onTouchEvent仅在View内部工作

换句话说View的用户使用onTouch()来获取触摸事件,而View的派生类使用onTouchEvent()来获取触摸事件。

尝试将onTouchEvent替换为onTouch。

希望这可以帮助

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