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TThread本身的线程安全字段是线程安全的吗?

[英]Is a Thread Safe field of TThread itself thread safe?

在此代码中:

TMyClass = class(TThread)
public
  FInputBuffer     : TThreadedQueue<TBytes>;
protected
  procedure Execute; override;
end;

使用FInputBuffer(在TMyClass和其他类中)是否是线程安全的?

编辑:

样本使用:在TMyClass中:

procedure TMyClass.Execute;
var x     :TBytes;
begin
  inherited;
  FInputBuffer:= TThreadedQueue<TBytes>.Create;
  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x:= FInputBuffer.PopItem;
      //some code to use x
    end;
  end;
  FInputBuffer.Free;
end;

在其他班级:

var MyClass :TMyClass ;

procedure TForm1.btn1Click(Sender: TObject);
var x :TBytes;
begin
  //set x
  MyClass.FInputBuffer.PushItem(x);
end;

如果FInputBuffer线程开始运行之前在线程构造函数中创建的 ,并且在线程运行完成之后在线程析构函数中释放的 ,则是的,当TMyClass对象仍然存在时,从其他线程对其进行访问是线程安全的,因为TThreadedQueue为其内部内容提供了自己的线程安全性。 如果MyClass变量在调用btn1Click()时有效,那么您所显示的是对多线程队列的完全有效使用。

但是,如果FInputBufferExecute()内部创建的 ,则它不是线程安全的,因为btn1Click()可能会在创建FInputBuffer之前在线程开始运行之前尝试访问队列。 这就是为什么您需要在构造函数中创建FInputBuffer原因,例如:

TMyClass = class(TThread)
public
  FInputBuffer: TThreadedQueue<TBytes>;
  constructor Create(ACreateSuspended: Boolean); override;
  destructor Destroy; override;
protected
  procedure Execute; override;
end;

constructor TMyClass.Create(ACreateSuspended: Boolean);
begin
  inherited;
  FInputBuffer := TThreadedQueue<TBytes>.Create;
end;

destructor TMyClass.Destroy;
begin
  FInputBuffer.Free;
  inherited;
end;

procedure TMyClass.Execute;
var
  x: TBytes;
begin
  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x := FInputBuffer.PopItem;
      // some code to use x
    end;
  end;
end;

如果要在Execute()内部创建FInputBuffer ,则线程应公开在实际创建FInputBuffer之后设置的标志/信号,并且在设置了该标志/信号之前,没有其他代码可以尝试访问FInputBuffer 创建线程实例的代码应先等待该标志/信号,然后再将控制权返回给其余代码,例如:

TMyClass = class(TThread)
public
  FInputBuffer: TThreadedQueue<TBytes>;
  FInputBufferCreated: TEvent;
  constructor Create(ACreateSuspended: Boolean); override;
  destructor Destroy; override;
protected
  procedure Execute; override;
  procedure DoTerminate; override;
end;

constructor TMyClass.Create(ACreateSuspended: Boolean);
begin
  inherited;
  FInputBufferCreated := TEvent.Create(nil, True, False, '');
end;

destructor TMyClass.Destroy;
begin
  FInputBufferCreated.Free;
  inherited;
end;

procedure TMyClass.Execute;
var
  x: TBytes;
begin
  FInputBuffer := TThreadedQueue<TBytes>.Create;
  FInputBufferCreated.SetEvent;

  while not Terminated do begin
    if FInputBuffer.QueueSize > 0 then begin
      x := FInputBuffer.PopItem;
      // some code to use x
    end;
  end;
end;

procedure TMyClass.DoTerminate;
begin
  if FInputBufferCreated <> nil then
    FInputBufferCreated.ResetEvent;
  FreeAndNil(FInputBuffer);
  inherited;
end;

var
  MyClass: TMyClass = nil;

procedure TForm1.StartBufferThread;
var
  I: Integer;
begin
  MyClass := TMyClass.Create(False);
  if MyClass.FInputBufferCreated.WaitFor(2500) <> wrSignaled then
  begin
    MyClass.Terminate;
    MyClass.WaitFor;
    FreeAndNil(MyClass);
    raise Exception.Create('MyClass.FInputBuffer not created after 2.5 seconds!');
  end;
end;

procedure TForm1.btn1Click(Sender: TObject);
var
  x: TBytes;
begin
  //set x
  if MyClass <> nil then
    MyClass.FInputBuffer.PushItem(x);
end;

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