繁体   English   中英

Three.js网格动画和纹理映射

[英]Three.js Mesh animation and texture mapping

我进行了一些研究,并学习了如何将obj文件导出到.js文件,该文件可以由Three.js的JSON模型导入。 但是如何为这样的模型制作动画呢? 我有一个.js格式的鸟模型,我需要学习拍打翅膀。 此外,当我从互联网上下载obj文件(因为它是免费模型)时,它还包含对象的纹理图像,但是当我在3d建模软件Blender 3d中导入obj时,它无法加载纹理,但是它的位置恰好在从文本编辑器中打开obj文件时。 当我将其转换为.js格式时,它也具有位于bmp图片上以进行纹理映射的正确位置,但是当我使用JSON模型在webgl中加载模型时无法加载。

任何人都可以从我可以学到的所有思想中指出正确的方向,如果您立即知道并帮助我,那将是非常棒的。 拜托,我需要你们的帮助。

Js模型文件的代码

{
    "metadata" :
    {
        "formatVersion" : 3,
        "generatedBy" : "Blender 2.66 Exporter",
        "vertices" : 2652,
        "faces" : 4798,
        "normals" : 2652,
        "colors" : 0,
        "uvs" : [1202],
        "materials" : 4,
        "morphTargets" : 0,
        "bones" : 0
    },

    "scale" : 1.000000,

    "materials" : [ {
        "DbgColor" : 15658734,
        "DbgIndex" : 0,
        "DbgName" : "_5___Default0",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-201.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 15597568,
        "DbgIndex" : 1,
        "DbgName" : "_5___Default1",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-200.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 60928,
        "DbgIndex" : 2,
        "DbgName" : "_5___Default2",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-202.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 238,
        "DbgIndex" : 3,
        "DbgName" : "_5___Default",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-203.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 15658496,
        "DbgIndex" : 4,
        "DbgName" : "_5___Default0",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-201.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 61166,
        "DbgIndex" : 5,
        "DbgName" : "_5___Default1",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-200.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 15597806,
        "DbgIndex" : 6,
        "DbgName" : "_5___Default2",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-202.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 419610,
        "DbgIndex" : 7,
        "DbgName" : "_5___Default",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-203.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    }],

在这里看看

http://threejs.org/examples/webgl_morphnormals.html http://threejs.org/examples/webgl_morphtargets_horse.html

在第一个示例中,请看第90行

var loader = new THREE.JSONLoader();
                loader.load( "models/animated/flamingo.js", function( geometry ) {

                    morphColorsToFaceColors( geometry );
                    geometry.computeMorphNormals();

                    var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
                    var meshAnim = new THREE.MorphAnimMesh( geometry, material );

                    meshAnim.duration = 5000;

                    meshAnim.scale.set( 1.5, 1.5, 1.5 );
                    meshAnim.position.y = 150;

                    scene1.add( meshAnim );
                    morphs.push( meshAnim );

                } );

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM