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我是否需要为paintComponent扩展JPanel?

[英]Do I need to extend JPanel for paintComponent?

谁能给我一个有关如何使用paintComponent的文档的链接(我几乎在所有地方都看过),我只是在显示一个.png,我可以更改x,y坐标(通过键盘输入)。 任何帮助表示赞赏。

编辑:源

这不起作用,我的paintComponent没有正常运行。

import javax.swing.*;
import java.awt.event.*;
import java.awt.*;

class graphicsprogram extends JPanel {
    public void paintComponent(final Graphics g) {
        super.paintComponent(g);
        Image img = new Image("img.png");
        final Dimension d = getSize();
        g.drawImage(img);
    }

    public static void main(String[] args) {
        final Point   point = new Point();
        final JFrame  frame = new JFrame("Grid");
        JLabel        label = new JLabel("Drag Me!!!", JLabel.CENTER);
        JButton       close = new JButton(new ImageIcon("close.png"));

        // Button to close the window because the window is undecorated.
        close.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                System.exit(0);
            }
        });

        // Listen to the mouse activity for dragging the window
        frame.addMouseListener(new MouseAdapter() {
            public void mousePressed(MouseEvent e) {
                point.x = e.getX();
                point.y = e.getY();
            }
        });

        // Listener for moving the window
        frame.addMouseMotionListener(new MouseMotionAdapter (){
            public void mouseDragged(MouseEvent e) {
                Point p = frame.getLocation();
                frame.setLocation(p.x + e.getX() - point.x, p.y + e.getY() - point.y);
            }
        });

        close.setPreferredSize(new Dimension(50, 50));
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setUndecorated(true);
        frame.setMinimumSize(new Dimension(800, 600));
        frame.setLocation(200, 200);
        frame.setLayout(new BorderLayout());
        frame.getContentPane().add(close, BorderLayout.NORTH);
        frame.getContentPane().add(label, BorderLayout.CENTER);
        frame.getContentPane().setBackground(Color.PINK);
        frame.setVisible(true);
    }
}

错误:

javac graphicsprogram.java
graphicsprogram.java:8: error: cannot find symbol
        Image img = Image("img.png");
                    ^
  symbol:   method Image(String)
  location: class graphicsprogram
graphicsprogram.java:10: error: no suitable method found for drawImage(Image)
        g.drawImage(img);
         ^
    method Graphics.drawImage(Image,int,int,int,int,int,int,int,int,Color,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
    method Graphics.drawImage(Image,int,int,int,int,int,int,int,int,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
    method Graphics.drawImage(Image,int,int,int,int,Color,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
    method Graphics.drawImage(Image,int,int,Color,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
    method Graphics.drawImage(Image,int,int,int,int,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
    method Graphics.drawImage(Image,int,int,ImageObserver) is not applicable
      (actual and formal argument lists differ in length)
2 errors

第二次编辑

好,所以我将paintComponent类更新为此

    super.paintComponent(g);
    final Dimension d = getSize();
    g.drawImage(ImageIO.read("img.png"));

现在我得到了这个错误。

javac graphicsprogram.java
graphicsprogram.java:9: error: cannot find symbol
        g.drawImage(ImageIO.read("img.png"));
                    ^
  symbol:   variable ImageIO
  location: class graphicsprogram
1 error
javac graphicsprogram.java
graphicsprogram.java:8: error: cannot find symbol
        Image img = Image("img.png");
                    ^

图像是一个接口,因此根本没有构造函数。 API的图片部分会告诉您这一点,当您遇到类似错误时,它应该是您的第一个地方。 解决方案是使用ImageIO.read(....)将Image作为文件或资源读取。

  symbol:   method Image(String)
  location: class graphicsprogram
graphicsprogram.java:10: error: no suitable method found for drawImage(Image)
        g.drawImage(img);
         ^

Graphics类没有将单个Image对象作为其参数的方法。 组合方法绝不是一个好主意,并希望它们会起作用,并且API会再次告诉您可以在Graphics上使用哪些方法来绘制图像。

另外,您将希望一次读取图像,并且可能要在类的构造函数中读取图像,而不是尝试在paintComponent方法中读取图像,因为您不想降低此方法的速度。 这将使您的程序响应速度变慢。

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