[英]how to add timer in as3
我正在做一个游戏,该游戏将计算点击次数,然后增加得分。 我想要的是添加一个计时器,例如:计时器是10秒,单击完成是25,如果计时器停止了该按钮(用于计算点击次数的按钮),则您的得分是35分,并且它将暂停一会儿,计划在移至另一帧之前先制作一个动画。
由于设计比代码重要,因为它是设计基类,因此希望使其尽可能简单。
请不要hitTestObject或类,我也想避免数组:(上一次使用它们是一场灾难...
很抱歉成为菜鸟,谢谢你的进步
这是代码:
var power:Number = 0;
var myTimer : Timer = new Timer(10 * 1000, 0);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void
{
myTimer.start();
trace("time up");
bgBack.gotoAndPlay("hit");
if (power == 5)
{
bgBack.gotoAndPlay("mini");
}
else if (power == 15)
{
bgBack.gotoAndPlay("mini");
}
else if (power == 25){
bgBack.gotoAndPlay("belowAve");
}
else if (power == 35){
bgBack.gotoAndPlay("ave");
}
else if (power == 50){
bgBack.gotoAndPlay("ave");
}
else if (power == 65){
bgBack.gotoAndPlay("highAve");
}
else if (power == 80){
bgBack.gotoAndPlay("magni");
}
});
pressBtn.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
power++;
if (power == 5)
{
gauge.gotoAndPlay("one");
}
else if (power == 15)
{
gauge.gotoAndPlay("two");
}
else if (power == 25){
gauge.gotoAndPlay("three");
}
else if (power == 35){
gauge.gotoAndPlay("four");
}
else if (power == 50){
gauge.gotoAndPlay("five");
}
else if (power == 65){
gauge.gotoAndPlay("six");
}
else if (power == 80){
gauge.gotoAndPlay("seven");
}
var myTimer : Timer = new Timer( 10 * 1000, 0 );
myTimer.addEventListener( TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void
{
//here the timer ends and you can do stuff with the clicks.
//the ,0 means it will repeat this over and over and over. 10 seconds * 1000 milliseconds because its kept in milliseconds.
});
myTimer.start();
并且
var myClicks : Number = 0;
stage.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
myClicks++;
});
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.