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如何在as3中添加计时器

[英]how to add timer in as3

我正在做一个游戏,该游戏将计算点击次数,然后增加得分。 我想要的是添加一个计时器,例如:计时器是10秒,单击完成是25,如果计时器停止了该按钮(用于计算点击次数的按钮),则您的得分是35分,并且它将暂停一会儿,计划在移至另一帧之前先制作一个动画。

由于设计比代码重要,因为它是设计基类,因此希望使其尽可能简单。

请不要hitTestObject或类,我也想避免数组:(上一次使用它们是一场灾难...

很抱歉成为菜鸟,谢谢你的进步

这是代码:

 var power:Number = 0;
    var myTimer : Timer = new Timer(10 * 1000, 0);


    myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void    
    {
        myTimer.start();
        trace("time up");
        bgBack.gotoAndPlay("hit");
        if (power == 5)
        {
        bgBack.gotoAndPlay("mini");
        }
        else if (power == 15)
        {
        bgBack.gotoAndPlay("mini");
        }
        else if (power == 25){
        bgBack.gotoAndPlay("belowAve");
        }
        else if (power == 35){
        bgBack.gotoAndPlay("ave");
        }
        else if (power == 50){
        bgBack.gotoAndPlay("ave");
        }
        else if (power == 65){
        bgBack.gotoAndPlay("highAve");
        }
        else if (power == 80){
        bgBack.gotoAndPlay("magni");
        }

});

pressBtn.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
   power++;

     if (power == 5)
    {
    gauge.gotoAndPlay("one");
    }
    else if (power == 15)
    {
    gauge.gotoAndPlay("two");
    }
    else if (power == 25){
    gauge.gotoAndPlay("three");
    }
    else if (power == 35){
    gauge.gotoAndPlay("four");
    }
    else if (power == 50){
    gauge.gotoAndPlay("five");
    }
    else if (power == 65){
    gauge.gotoAndPlay("six");
    }
    else if (power == 80){
    gauge.gotoAndPlay("seven");
    }
var myTimer : Timer = new Timer( 10 * 1000, 0 );
myTimer.addEventListener( TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void
{
    //here the timer ends and you can do stuff with the clicks.
    //the ,0 means it will repeat this over and over and over. 10 seconds * 1000 milliseconds because its kept in milliseconds.
});
myTimer.start();

并且

var myClicks : Number = 0;
stage.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
    myClicks++;
});

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