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Android IAB - 成功购买后销毁活动

[英]Android IAB - Activity destroyed after successful purchase

我把头发拉出来! 在上周的某个时刻,我有这个工作。

我有一个Android应用程序,我试图添加in-ap计费。 我跟着示例TrivialDrive,我的代码工作了几次。 现在它没有。

我正在创建一个简单的琐事游戏,其中包含许多免费问题,以及升级选项以获得更多问题。 当用户完成免费问题列表时,他们将被带到“游戏结束”屏幕,在那里他们可以删除他们的答案并重新开始或升级。

当我点击“升级”按钮时,我可以成功购买,但只要Google“付款成功”对话框消失,我的活动就会被销毁,我会被发回我的主要活动。

当我尝试返回并再次购买时,我的代码会捕获错误(“您已拥有此项目”)并正确处理。 我的代码向用户解释他们已经拥有升级,并允许他们单击按钮继续播放。 所以看起来OnIabPurchaseFinishedListener此时正在触发。

我已使用最新文件更新了Google帮助程序代码。

任何有关在何处寻找答案的帮助或建议都非常感谢。

谢谢。

这是我活动的相关代码:

public class GameOverActivity extends BaseActivity
{

    private IabHelper       mHelper;
    private String          m_base64EncodedPublicKey;
    private static String   THE_UPGRADE_SKU = "upgrade52";
    public static int BILLING_RESPONSE_RESULT_ITEM_ALREADY_OWNED = 7;

    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game_over);

        setTitle("Game Over");

        Button butPlay = (Button) findViewById(R.id.buttonPlay);
        butPlay.setVisibility(View.INVISIBLE);

        PrepareIAB();
    }

    @Override
    protected void onResume()
    {
        super.onResume();
        CURRENT_ACTIVITY = ACTIVITY_GAME_OVER;
        SetMainText();
    }

    @Override
    protected void onDestroy()
    {
        super.onDestroy();
        try
        {
            if (mHelper != null)
            {
                mHelper.dispose();
                mHelper = null;
            }
        }
        catch (Exception e)
        {
        }       
    }

    private void PrepareIAB()
    {
        m_base64EncodedPublicKey = "MyKey";

        // compute your public key and store it in base64EncodedPublicKey
        mHelper = new IabHelper(this, m_base64EncodedPublicKey);
        mHelper.enableDebugLogging( true, TAG);

        mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener()
        {
            public void onIabSetupFinished(IabResult result)
            {
                if (!result.isSuccess())
                {

                    ShowMessage("There was an error connecting to the Google Play Store.");
                }
            }
        });
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data)
    {           
         try 
         {
            // Pass on the activity result to the helper for handling
                if (!mHelper.handleActivityResult(requestCode, resultCode, data))
                {
                    // not handled, so handle it ourselves (here's where you'd
                    // perform any handling of activity results not related to in-app
                    // billing...
                    super.onActivityResult(requestCode, resultCode, data);
                }
                else
                {
                    // Log.d(TAG, "onActivityResult handled by IABUtil.");
                }    
         }
         catch (Exception e)
         {
             super.onActivityResult(requestCode, resultCode, data); 
         }
    }



    IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener   = 
            new IabHelper.OnIabPurchaseFinishedListener()
            {
                public void onIabPurchaseFinished(IabResult result, Purchase purchase)
                {
                    try 
                    {
                        if (result.isFailure())
                        {                       
                            if (result.mResponse==7)
                            {
                                UpgradeComplete();
                                ShowMessage("Thank you for upgrading.\r\n\r\nThis version has 400 more questions.");        
                            }
                            else
                            {

                                ShowMessage("Error purchasing: " + String.valueOf(result.mResponse));                           
                                UpgradeError();

                                return;
                            }

                        }
                        else if (purchase.getSku().equals(THE_UPGRADE_SKU))
                        {               
                            UpgradeComplete();
                            ShowMessage("Thank you for upgrading.\r\n\r\nThis version has 400 more questions.");                                        
                        }
                        else
                        {
                            ShowMessage("Something else happened. ");
                        }
                    }
                    catch (Exception e)
                    {
                        Log.e(TAG, e.getLocalizedMessage());
                    }

                }
            };

    private void HideUpgrade()
    {
        try 
        {
            Button btnUpgrade = (Button) findViewById(R.id.buttonUpgrade);
            if (btnUpgrade != null)
            {
                btnUpgrade.setVisibility(View.INVISIBLE);
            }           

            TextView txtMessage = (TextView) findViewById(R.id.txtUpgradeFromGameOver);
            if (txtMessage!=null)
            {
                txtMessage.setVisibility(View.INVISIBLE);   
            }   
        }
        catch (Exception e)
        {

        }        
    }

    public void onQuitButtonClick(View view)
    {
        finish();
    }

    public void onResetDBButtonClick(View view)
    {
        ConfirmResetDatabase();
    }

    private void ConfirmResetDatabase()
    {
        DialogInterface.OnClickListener dialogClickListener = new DialogInterface.OnClickListener()
        {
            @Override
            public void onClick(DialogInterface dialog, int which)
            {
                switch (which)
                {
                    case DialogInterface.BUTTON_POSITIVE:

                        ResetDatabase();

                        Intent gameActivity = new Intent(getApplicationContext(), GameActivity.class);

                        gameActivity.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
                        // startActivityForResult(gameActivity, ACTIVITY_GAME);
                        startActivity(gameActivity);
                        break;

                    case DialogInterface.BUTTON_NEGATIVE:
                        // No button clicked
                        break;
                }
            }
        };

        AlertDialog.Builder builder = new AlertDialog.Builder(this);
        builder.setMessage("Do you want to erase your score and start over?").setPositiveButton("Yes", dialogClickListener).setNegativeButton("No", dialogClickListener).show();
    }


    public void onUpgradeButtonClick(View view)
    {           
        try 
        {
            if (mHelper != null)
            {
                mHelper.launchPurchaseFlow(this, THE_UPGRADE_SKU, 10001, mPurchaseFinishedListener, m_TriviaAppInstance.AppInstallID());
            }
            else
            {
                ShowMessage("Unable to connect to Google Play Store.");         
            }   
        }
        catch (Exception e)
        {
            ShowMessage("Unable to connect to Google Play Store.");
            SendErrorMessage(e.getLocalizedMessage());          
        }
    }



    private void UpgradeComplete()
    {
        try
        {    
            HideUpgrade();

            Button butPlay = (Button) findViewById(R.id.buttonPlay);
            if (butPlay!=null)
            {
                butPlay.setVisibility(View.VISIBLE);    
            }

            TextView txtReset = (TextView) findViewById(R.id.txtGameOverRestDB);
            if (txtReset!=null)
            {
                txtReset.setVisibility(View.INVISIBLE); 
            }

            Button btnReset = (Button)findViewById(R.id.buttonResetDB);
            if (btnReset!=null)
            {
                btnReset.setVisibility(View.INVISIBLE);
            }

            m_TriviaAppInstance.SetUpgradedStatus(true);

        }
        catch (Exception e)
        {

        }

        //

    }

    private void UpgradeError()
    {
        try
        {
            Button butUpgrade;
            butUpgrade = (Button) findViewById(R.id.buttonUpgrade);
            butUpgrade.setVisibility(View.INVISIBLE);

            TextView txtMessage = (TextView) findViewById(R.id.txtUpgradeScreen);
            txtMessage.setText(R.string.upgradeScreenTextError);
        }
        catch (Exception e)
        {
        }
    }


    public void onPlayButtonClick(View view)
    {
        Intent myIntent = new Intent(view.getContext(), GameActivity.class);
        myIntent.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
        startActivityForResult(myIntent, ACTIVITY_GAME);
    }

    public void SetMainText()
    {
        TextView txt = (TextView) findViewById(R.id.txtScoreGlobal);
        txt.setText(Integer.toString(m_TriviaAppInstance.getGlobal()) + "%");
        SetPlayerScore(1);

        if (m_TriviaAppInstance.getUpgradedStatus() == true)
        {           
            HideUpgrade();          
        }       
    }

}

仅供参考:我想我已经想到了这一点 - 对于任何可能遇到它的人。

我用于启动“In App Billing”的活动是使用“FLAG_ACTIVITY_NO_HISTORY”调用的。 我这样做是因为我不希望用户能够点击返回到“Game Over”活动。

但是,这会导致“In App Billing”的悲痛。 因此,请确保您不要尝试从已设置“FLAG_ACTIVITY_NO_HISTORY”的活动启动“In App Billing”。

我原来的代码:

private void GameOver()
    {
        m_TriviaAppInstance.setGameOver(true);
        Intent gameOver = new Intent(getApplicationContext(), GameOverActivity.class);
        gameOver.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
        startActivity(gameOver);
    }

更新的代码:

private void GameOver()
    {
        m_TriviaAppInstance.setGameOver(true);
        Intent gameOver = new Intent(getApplicationContext(), GameOverActivity.class);       
        startActivity(gameOver);
    }

和平

我不高,不能评论,但祝福你。 我有

android:noHistory="true"

在AndroidManifest.xml中为我的活动设置并遇到了同样的问题。

拿出来,IAB正在工作。 好极了!

不要忘记您的IabHelper.OnIabPurchaseFinishedListener是在另一个线程上调用的,并且在您的Activity上调用onResume()之前!

因此,您的UpgradeComplete()或UpgradeError()可能会导致旧设备崩溃(每次在我的Gingerbread Sony Xperia Mini Pro上崩溃,并且在三星Galaxy S4(Android 4.2.2)上没有任何问题。

造成我的比赛延迟3天..

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