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使用按钮而不是箭头键移动动画MovieClip

[英]Move animated movieClips using buttons instead of arrow keys

我正在尝试开发一种游戏,我希望我的角色在单击按钮时能够运行,并且如果按住该按钮,则可以继续运行。 我是ActionScript 3的新手,所以在这里有点迷路了。

我找到了满足我要求的代码; 但是它使用箭头键,如下所示:

function moveRunKei() {
    if (Key.isDown(Key.RIGHT)) {
        dx = 15; //speed
        runKei._xscale = 50;
    } else if (Key.isDown(Key.LEFT)) {
        dx = -15;
        runKei._xscale = -50;
    } else {
        dx = 0;
    }

    runKei._x += dx;

    if (runKei._x < 100) runKei._x = 100; //30
    if (runKei._x > 550) runKei._x = 550;

    if (dx != 0 && runKei._currentframe == 1) {
        runKei.gotoAndPlay("run");
    } else if (dx == 0 && runKei._currentframe != 1) {
        runKei.gotoAndStop("stand");
    }
}

this.onEnterFrame = function(){
    moveRunKei();
}

我需要能够使用按钮来执行此操作。

///////////////////////////////////////////////////// //////////////////////////////////

import flash.events.Event;

var mouseDown:Boolean;
var speed:Number=4;
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
addEventListener(Event.ENTER_FRAME, onEnterFrame);


function onMouseDown(event:MouseEvent):void
{
  mouseDown = true;
}

function onMouseUp(event:MouseEvent):void
{
  mouseDown = false;
}

function onEnterFrame(event:Event):void
{
  if (mouseDown)
  {
        runKei.gotoAndPlay("Run");
    runKei.x += speed;

  }

}

这段代码可以使我的角色在按住按钮时连续移动,但是在移动时并没有动画(角色冻结直到我释放按钮)-我不确定如何解释它。

您需要添加事件侦听器,以使鼠标按下并在每个按钮上移动以向上移动。 然后让布尔值跟踪按钮是否按下。

值得一提的是,您链接的代码似乎是actionscript2,因此我将其更改为可与as3一起使用

var leftDown:Boolean = false;
var rightDown:Boolean = true;

leftButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
rightButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
leftButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
leftButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)

function onMouseDown(e:MouseEvent):void
{
    //since you can't click on two things at once, this is fine.
    rightDown = (e.target == rightButton);
    leftDown = (e.target == rightButton);
}

function onMouseDown(e:MouseEvent):void
{
    //since you can't click on two things at once, this is fine.
    rightDown = (e.target == rightButton);
    leftDown = (e.target == leftButton);
}

function moveRunKei()
{
    if (rightDown) {
        dx = 15; //speed
        runKei.scaleX = -0.5;
    } else if (leftDown) {
        dx = -15;
        runKei.scaleX = -0.5;
    } else {
        dx = 0;
    }

    runKei.x += dx;

    if (runKei.x < 100) runKei.x = 100; //30
    if (runKei.x > 550) runKei.x = 550;

    if (dx != 0 && runKei.currentFrame == 1)
    {
        runKei.gotoAndPlay("run");
    }
    else if (dx == 0 && runKei.currentFrame != 1)
    {
        runKei.gotoAndStop("stand");
    }
}

    this.addEventListener(Event.ENTER_FRAME, onEnterFrame);

function onEnterFrame(e:Event):void
{
    moveRunKei();
}

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