[英]Windows Threading - debug works release does not - attempting to get value from thread when it starts
我正在尝试获取要存储在线程列表中的线程的ID。
为此,我要启动一个带有指向将存储线程ID的long
的指针的线程。 线程功能执行后应立即存储线程ID。 一旦存储了ID,启动功能应该能够继续。
该代码似乎仅在调试模式下有效,但在发布模式下挂起。 我正在使用Visual C ++ 2008 Express。
我需要代码才能在Windows XP上工作,所以很遗憾,我不能简单地使用GetThreadId
,因为只有Windows Server 2003和更高版本才支持它。
thread_wrapper* spawn_thread(void *entryPoint, void *params)
{
thread_wrapper *newThread = calloc(1, sizeof(thread_wrapper));
_beginthread(spawned_thread_wrapper_func, 0, &newThread->_win32ThreadID);
while (newThread->_win32ThreadID == 0) ; // Hangs here in Release mode
... // Safely add thread to list using critical section
return newThread;
}
void spawned_thread_wrapper_func(void *params)
{
long *outThreadIDPtr = (long *)params;
*outThreadIDPtr = GetCurrentThreadId();
// spawn_thread function should now be able to add thread to list
// but still hangs on while waiting loop in Release mode.
// Works fine in Debug mode.
...
}
这是怎么了?
如果要在该成员变量中使用当前线程ID,这是使用_beginthreadex()
一种方法。 该API可让您对线程创建过程进行更多控制,并在需要时提供用于检测线程终止的等待句柄。 请注意,线程proc的原型和下面的实现更改很重要。
thread_wrapper* spawn_thread(void *entryPoint, void *params)
{
thread_wrapper *newThread = calloc(1, sizeof(thread_wrapper));
// hThread is an OS thread handle you can wait on with
// wait functions like WaitForSingleObject.
HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0,
spawned_thread_wrapper_func, newThread,
CREATE_SUSPENDED, &newThread->_win32ThreadID);
// TODO: add new thread (which is created, but not started yet)
// to your list.
// now resume the thread.
ResumeThread(hThread);
// if you don't need this any longer, close it, otherwise save it
// somewhere else (such as *before* the resume above, you can save
// it as a member of your thread_wrapper). No matter what, you have
// to close it eventually
// CloseHandle(hThread);
return newThread;
}
// note return value difference when using _beginthreadex.
unsigned int _stdcall spawned_thread_wrapper_func(void *params)
{
thread_wrapper* p = params; // note: with MS you may have to cast this.
// spawn_thread function should now be able to add thread to list
// but still hangs on while waiting loop in Release mode.
// Works fine in Debug mode.
...
}
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