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资源文件名太长

[英]Resource file name too long

我正在开发一个带有一些深层嵌套(长命名空间)文件的项目。 该项目不会编译,因为大多数资源文件的文件名太长。 例如。

Resource file
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources" has an invalid name. The item metadata "%(FullPath)" cannot be applied to the path
"obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources".
D:\Projects\XXXXX\TFS\xxxxx.xxxxx\src\xxxxx.xxxxxxxx.xxxxx\svcs\channels\web\src\xxxxxxx.Web.Common\obj\Debug\xxxx.xxxxxxxxxxxx.xxxxxx.Services.xxxxxxxxxx.Web.Common.Resources.xxxxxxxxxxxxxxxxxx.resources

另一个错误:

File name
'..\..\..\..\..\obj\Debug\xxxx.xxxxxxxxxxxxx.xxxx.Services.DeliveryChannels.Web.Common.Resources.xxxxxxxxxxxxxxxxxxx.resources' is too long or invalid

如何防止编译器将.resource文件重命名为命名空间? 我希望编译后资源文件名也一样。

编辑C:\\ Windows \\ Microsoft.NET \\ Framework \\ v4.0.30319 \\ Microsoft.Common.Targets上的第2291行

<GenerateResource
    Sources="@(EmbeddedResource)"
    UseSourcePath="$(UseSourcePath)"
    References="@(ReferencePath)"
    AdditionalInputs="$(MSBuildAllProjects)"
    NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
    StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
    StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
    StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
    StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
    StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
    StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
    PublicClass="%(EmbeddedResource.PublicClass)"
    OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
    Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
    SdkToolsPath="$(ResgenToolPath)"
    ExecuteAsTool="$(ResGenExecuteAsTool)"
    EnvironmentVariables="$(ResGenEnvironment)"
    MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
    MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">

将输出文件名更改为短的源文件名,并希望没有collisons。

OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"

这是对dotnet系统文件的破解,必须有其他方式来覆盖这个,我需要检查MsBuild文档。

编辑

I found a solution without needing to mess with system files.

请参阅此处MSDN http://blogs.msdn.com/b/visualstudio/archive/2010/02/15/if-your-build-fails-with-msb6002-the-command-line-for-the-resgen-task -is-too-long.aspx

您只需将整个Target粘贴到项目中,这样就无需更改系统文件。 只需将此粘贴在</Project>标记之前。

<Target
    Name="CoreResGen"
    DependsOnTargets="$(CoreResGenDependsOn)">

    <ItemGroup>
        <_Temporary Remove="@(_Temporary)" />
    </ItemGroup>

    <PropertyGroup>
        <GenerateResourceMSBuildArchitecture Condition="'$(GenerateResourceMSBuildArchitecture)' == ''">$(PlatformTargetAsMSBuildArchitecture)</GenerateResourceMSBuildArchitecture>

        <ResgenToolPath Condition="'$(ResgenToolPath)' == ''">$(TargetFrameworkSDKToolsDirectory)</ResgenToolPath>
    </PropertyGroup>

    <PropertyGroup Condition="'$(TargetFrameworkAsMSBuildRuntime)' != '' and '$(GenerateResourceMSBuildArchitecture)' != ''">
        <!-- In the general case, we want to fail to run the task if the task host it's requesting doesn't exist, because we'd rather let the
       user know there's something wrong than just silently generate something that's probably not quite right. However, in a few 
       circumstances, there are tasks that are already aware of runtime / bitness concerns, in which case even if we go ahead and run 
       the more recent version of the task, it should be able to generate something correct.  GenerateResource is one such task, so 
       we check for the existence of the targeted task host so that we can use it preferentially, but if it can't be found, we'll fall 
       back to the current task since it's still mostly correct.

       In particular, we need to do this because otherwise people with Dev10 on a machine that they upgrade to Win8 will be broken: 
       they'll have ResGen from the 7.0A SDK installed, so launching ResGen will still work, but the CLR2 task host is only installed by 
       the 8.0A SDK, which they won't have installed, and thus without this fallback mechanism, their projects targeting v3.5 will 
       suddenly start failing to build.-->
        <GenerateResourceMSBuildRuntime
            Condition="'$(GenerateResourceMSBuildRuntime)' == '' and 
                 $([MSBuild]::DoesTaskHostExist(`$(TargetFrameworkAsMSBuildRuntime)`, `$(GenerateResourceMSBuildArchitecture)`))">$(TargetFrameworkAsMSBuildRuntime)</GenerateResourceMSBuildRuntime>

        <!-- If the targeted runtime doesn't exist, fall back to current -->
        <GenerateResourceMSBuildRuntime Condition="'$(GenerateResourceMSBuildRuntime)' == ''">CurrentRuntime</GenerateResourceMSBuildRuntime>
    </PropertyGroup>

    <!-- 4.0 task has some new parameters that we want to make use of if we're targeting 4.0 -->
    <GenerateResource
        Sources="@(EmbeddedResource)"
        UseSourcePath="$(UseSourcePath)"
        References="@(ReferencePath)"
        AdditionalInputs="$(MSBuildAllProjects)"
        NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
        StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
        StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
        StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
        StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
        StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
        StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
        PublicClass="%(EmbeddedResource.PublicClass)"
        OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(Filename).resources')"
        Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' != 'CLR2'"
        SdkToolsPath="$(ResgenToolPath)"
        ExecuteAsTool="$(ResGenExecuteAsTool)"
        EnvironmentVariables="$(ResGenEnvironment)"
        MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
        MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)">

        <Output TaskParameter="FilesWritten"
                ItemName="FileWrites"/>
        <Output TaskParameter="StronglyTypedFileName"
                ItemName="Compile"/>

        <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
        <Output TaskParameter="Sources"
                ItemName="_Temporary" />

    </GenerateResource>

    <!-- But we can't use those parameters if we're targeting 3.5, since we're using the 3.5 task -->
    <GenerateResource
        Sources="@(EmbeddedResource)"
        UseSourcePath="$(UseSourcePath)"
        References="@(ReferencePath)"
        AdditionalInputs="$(MSBuildAllProjects)"
        NeverLockTypeAssemblies="$(GenerateResourceNeverLockTypeAssemblies)"
        StateFile="$(IntermediateOutputPath)$(MSBuildProjectFile).GenerateResource.Cache"
        StronglyTypedClassName="%(EmbeddedResource.StronglyTypedClassName)"
        StronglyTypedFileName="%(EmbeddedResource.StronglyTypedFileName)"
        StronglyTypedLanguage="%(EmbeddedResource.StronglyTypedLanguage)"
        StronglyTypedNamespace="%(EmbeddedResource.StronglyTypedNamespace)"
        StronglyTypedManifestPrefix="%(EmbeddedResource.StronglyTypedManifestPrefix)"
        PublicClass="%(EmbeddedResource.PublicClass)"
        OutputResources="@(EmbeddedResource->'$(IntermediateOutputPath)%(ManifestResourceName).resources')"
        MSBuildRuntime="$(GenerateResourceMSBuildRuntime)"
        MSBuildArchitecture="$(GenerateResourceMSBuildArchitecture)"
        Condition="'%(EmbeddedResource.Type)' == 'Resx' and '%(EmbeddedResource.GenerateResource)' != 'false' and '$(GenerateResourceMSBuildRuntime)' == 'CLR2'">

        <Output TaskParameter="FilesWritten"
                ItemName="FileWrites"/>
        <Output TaskParameter="StronglyTypedFileName"
                ItemName="Compile"/>

        <!-- Gather Sources as an output since it will contain OutputResource metadata indicating the final output resource that it was compiled into -->
        <Output TaskParameter="Sources"
                ItemName="_Temporary" />

    </GenerateResource>

    <ItemGroup>
        <EmbeddedResource Remove="@(_Temporary)" />

        <!-- Add back the Sources list (with OutputResource metadata) that we output from GenerateResource into EmbeddedResource -->
        <EmbeddedResource Include="@(_Temporary)" />
        <_Temporary Remove="@(_Temporary)" />

        <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
        <ManifestResourceWithNoCulture Include="@(EmbeddedResource->'%(OutputResource)')"
                                       Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestResourceWithNoCulture>
        <ManifestNonResxWithNoCultureOnDisk Include="@(EmbeddedResource)"
                                            Condition="'%(EmbeddedResource.WithCulture)'=='false' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestNonResxWithNoCultureOnDisk>

        <!-- EMITTED FOR COMPATIBILITY REASONS ONLY. CONSUME EMBEDDEDRESOURCE INSTEAD -->
        <ManifestResourceWithCulture Include="@(EmbeddedResource->'%(OutputResource)')"
                                     Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestResourceWithCulture>
        <ManifestNonResxWithCultureOnDisk Include="@(EmbeddedResource)"
                                          Condition="'%(EmbeddedResource.WithCulture)'=='true' and '%(EmbeddedResource.Type)' == 'Non-Resx'">
            <EmittedForCompatibilityOnly>true</EmittedForCompatibilityOnly>
        </ManifestNonResxWithCultureOnDisk>

    </ItemGroup>

</Target>

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