[英]How do I resize xna window without GraphicsDevice?
好的,我有一个Scene
类,基本上是这样的:
public class Scene : DrawableGameComponent
{
public List<GameComponent> SceneComponents { get; set; }
public Scene(Game game)
: base(game)
{
SceneComponents = new List<GameComponent>();
}
然后得到我的Scene1
类,看起来像这样:
public class Scene1 : Scene
{
private SpriteBatch spriteBatch;
private Game game;
public Scene1(Game game) : base(game)
{
this.game = game;
spriteBatch = (SpriteBatch)game.Services.GetService(typeof(SpriteBatch));
}
}
我得到了Game1
类,看起来像这样:
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Scene1 scene1;
//Scene2 scene2;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
}
现在显然它们比这大得多,但是我只想要签名和扩展名。
游戏所要做的只是运行场景...。场景类无关紧要。
我正在Scene1
工作,想将屏幕分辨率更改为500x500,我该怎么做?
您已经拥有GraphicsDevice
组件,因为您的类继承自DrawableGameComponent
,因此,如果需要它,您只需使用Game.GraphicsDevice
。
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