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我需要帮助在屏幕上移动图像

[英]I Need to help to move an image across the screen

我在做游戏,我从电脑上拍摄的图像在屏幕上没有移动,出了点问题,请帮帮我

import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.ArrayList;    
import javax.swing.ImageIcon;

public class Player extends Entity{    
    int velX=0,velY=0, speed =5;

    public Player(int x, int y) {
        super(x, y);
    }

    public void Update(){       
        y+=velY;
        x+=velX;
        checkCollision();
    }

    public void draw(Graphics2D g2d){
        g2d.drawImage(getPlayerImage(),x,y, null);
        g2d.draw(getbounds());
    }

    public Image getPlayerImage(){
        ImageIcon ic = new ImageIcon("D:/abc.png");
        return ic.getImage();       
    }

    public void KeyPressed(KeyEvent e){
        int key = e.getKeyCode();
        if(key== KeyEvent.VK_UP) velY=-speed;       
        else if(key==KeyEvent.VK_DOWN) velY=speed;
        if(key==KeyEvent.VK_LEFT) velX-=speed;
        else if(key==KeyEvent.VK_RIGHT) velX=speed;
        else if(key==KeyEvent.VK_SPACE) GameFrame.addMissile(new Missile(x,y));
    }

    public void KeyReleased(KeyEvent e){
        int key = e.getKeyCode();
        if(key== KeyEvent.VK_UP)velY=0;
        else if(key==KeyEvent.VK_DOWN) velY=0;
        if(key==KeyEvent.VK_LEFT) velX=0;
        else if(key==KeyEvent.VK_RIGHT) velX=0;
    }

    public void checkCollision(){
        ArrayList<Enemy> enemies = GameFrame.getEnemyList();        
        for(int i=0; i<enemies.size(); i++){
            Enemy tempEnemy = enemies.get(i);
            if(getbounds().intersects(enemies.get(i).getbounds())) System.exit(0);
        }
    }

    public Rectangle getbounds(){
        return new Rectangle(x,y,getPlayerImage().getWidth(null),getPlayerImage().getHeight(null));
    }
}

还有另外7个类别,但图像移动工作在此处,还有一个KeyAdapt类别,该类别仅用作keyadapter

您应该在按下鼠标时查看要移动的内容,但这取决于您向左还是向右移动,应该减小还是增大。 向上或向下相同。

因此,当您向上和向下移动时,您将沿Y轴移动,该轴以0向北(向上)开始,以Y最大值的南侧(向下)结束,因此,如果您要向上移动,请执行velY-=速度,并且如果要下去,你的速度就快了。 假设当时的velY为0,并且速度大于0。

X轴也一样,左为0,右为X的最大值。向左移动时,从0减小(velX:-5),向右移动时从0增大(velX:+5)。

另一件事是,当您多次需要ImageIcon时,最好将其设置为私有属性,因为那样只会实例化一次。 这将大大提高您的性能,因为每次使用位于硬盘驱动器上的映像实例化ImageIcon时,您都会执行磁盘IO操作,这会使所有操作变慢。

命名在Java中也很重要,因为用不正确的大写字母写方法名称。 方法名称应以小写字母开头,并使用驼峰式。

我用switch case语句重写了您的代码,以使其更具可读性。

public class Player extends Entity {    
    private int velX=0,velY=0, speed =5;
    private ImageIcon ic = new ImageIcon("D:/abc.png");

    public Player(int x, int y) {
        super(x, y);
    }

    @Override
    public void update(){       
        y+=velY;
        x+=velX;
        checkCollision();
    }

    public void draw(Graphics2D g2d){
        g2d.drawImage(getPlayerImage(),x,y, null);
        g2d.draw(getbounds());
    }

    public Image getPlayerImage(){
        return ic.getImage();       
    }

    public void keyPressed(KeyEvent e){
        switch (e.getKeyCode()) {
            case KeyEvent.VK_UP:    velY -= speed; break;
            case KeyEvent.VK_DOWN:  velY += speed; break;
            case KeyEvent.VK_LEFT:  velX -= speed; break;
            case KeyEvent.VK_RIGHT: velX += speed; break;
            case KeyEvent.VK_SPACE: GameFrame.addMissile(new Missile(x,y)); break;
            default: break;
        }
    }

    public void keyReleased(KeyEvent e){
        switch (e.getKeyCode()) {
            case KeyEvent.VK_UP:    velY = 0; break;
            case KeyEvent.VK_DOWN:  velY = 0; break;
            case KeyEvent.VK_LEFT:  velX = 0; break;
            case KeyEvent.VK_RIGHT: velX = 0; break;
            default: break;
        }
    }

    public void checkCollision(){
        ArrayList<Enemy> enemies = GameFrame.getEnemyList();        
        for(int i=0; i<enemies.size(); i++){
            Enemy tempEnemy = enemies.get(i);
            if(getbounds().intersects(enemies.get(i).getbounds())) System.exit(0);
        }
    }

    public Rectangle getbounds(){
        return new Rectangle(x,y,getPlayerImage().getWidth(null),getPlayerImage().getHeight(null));
    }
}

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