[英]Player Spawning Bug
当我运行我的游戏模式时,玩家应该在 OnPlayerSpawn 中给定的坐标处生成。 它工作得很好,但在我按下“生成”按钮后,屏幕闪烁,显示我的播放器处于默认采样坐标(带电梯的小地方),然后生成到正确的位置。 我该如何修复那个闪光灯?
到目前为止在这里尝试了一切。 http://forum.sa-mp.com/showthread.php?t=480083
public OnGameModeInit()
{
SetGameModeText("Closed Beta");
AddPlayerClass(210, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(230, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(38, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(53, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(134, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(170, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
AddPlayerClass(177, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 123123, 25, 123123, 34, 123123);
//Create some nrg's
AddStaticVehicle(522,1293.4578,-831.7721,82.7060,2.2115,8,164);
AddStaticVehicle(522,1291.4998,-832.0693,82.7150,0.9063,1,89);
AddStaticVehicle(522,1289.1138,-832.2216,82.7144,1.8299,20,0);
AddStaticVehicle(522,1286.9045,-832.1899,82.7124,357.0424,150,49);
AddStaticVehicle(522,1283.9424,-832.0230,82.7132,1.8036,200,78);
AddStaticVehicle(411,1242.7148,-805.3672,83.8677,178.3237,1,0); // infernous
AddStaticVehicle(451,1248.9519,-805.4118,83.8476,178.6428,0,1); // turismo
AddStaticVehicle(541,1255.2100,-804.8454,83.7656,184.1492,1,0); // bullet
//Create the textdraw for welcoming the player
gWelcome = TextDrawCreate(320.0, 240.0, "Welcome to Uuri's Mapping Server!");
TextDrawSetShadow(gWelcome, 3);
TextDrawSetOutline(gWelcome, 2);
TextDrawFont(gWelcome, 3);
TextDrawBoxColor(gWelcome, 0x003333FF);
TextDrawAlignment(gWelcome, 2);
//Use the running animations I like
UsePlayerPedAnims();
return 1;
}
public OnPlayerConnect(playerid)
{
//Show the player the welcome textdraw
TextDrawShowForPlayer(playerid, gWelcome);
//Send a client message to all players on the current player connecting.
new name[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s has connected to the server!", name);
SendClientMessageToAll(LIGHT_GREEN, string);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 2000.5919,1527.3319,14.6172);
SetPlayerCameraPos(playerid, 2000.6874,1528.9332,14.6223);
SetPlayerCameraLookAt(playerid, 2000.5919,1527.3319,14.6172);
SetPlayerFacingAngle(playerid, 358.2982);
return 1;
}
public OnPlayerSpawn(playerid)
{
//Hide the textdraw when the player spawns
TextDrawHideForPlayer(playerid, gWelcome);
//Print a client message to all players when a player spawns
new name[MAX_PLAYER_NAME];
new string [128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s has spawned!", name);
SendClientMessageToAll(LIGHT_GREEN, string);
//Set the players coordinates to spawn; put camera behind player
SetPlayerPos(playerid, 1280.5247,-813.6929,83.6532);
SetCameraBehindPlayer(playerid);
SetPlayerFacingAngle(playerid, 180.0);
return 1;
}
这是 SA-MP 的一个问题,这就是它的工作方式。 使用 AddPlayerClass(或 SetSpawnInfo)配置的生成数据在客户端处理。 这意味着客户端将在传递给 AddPlayerClass 的给定坐标处自动生成,无需服务器交互。 然而,当服务器确实检测到玩家重生时,它会执行您在上面指定的代码。
您可以绕过此问题的一种方法是在 OnPlayerSpawn 中不使用 SetPlayerPos,您只需编辑您的 AddPlayerClass 函数调用以包含您希望玩家生成的坐标。
例如:
AddPlayerClass(210, 1280.5247,-813.6929,83.6532, 269.1425, 24, 123123, 25, 123123, 34, 123123);
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