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解引用指向类内部对象的指针

[英]Dereferencing a pointer to an object inside its class

我有SquareMatrix定义SquareMatrix

方阵

#ifndef SQUAREMATRIX_H
#define SQUAREMATRIX_H
#include "Matrix.h"
#include <vector>

class SquareMatrix : public Matrix
{
    public:
        SquareMatrix();
        SquareMatrix(std::vector<std::vector<long double> >);
        //~SquareMatrix();    //just in case there is dynamic memory explicitly used
        //convenient member functions exclusive to SquareMatrix
        bool isUpperDiagonalMatrix() const;
        static SquareMatrix identityMatrix(unsigned);
        void LUDecompose();
        SquareMatrix *Lptr, *Uptr, *Pptr; //should be initialized by LUDecompose before using
    protected:
        void validateData();
    private:

};

#endif // SQUAREMATRIX_H

我试图通过调用SquareMatrix::LUDecompose()来设置LptrUptr (也许还有Pptr SquareMatrix::LUDecompose() 定义如下:

void SquareMatrix::LUDecompose()
{
    unsigned rowCount = this->getRowCount();
    //initialize L to identityMatrix
    *this->Lptr = SquareMatrix::identityMatrix(rowCount);
    //initialize U to sparse matrix with the first row containing the sole non-zero elements
    std::vector<std::vector<long double> > UData(1, this->matrixData[0]);   //making first rowVector the first rowVector of this
    UData.insert(UData.end(), rowCount - 1, std::vector<long double>(rowCount,0)); //making all other rowVectors zero vectors
    *Uptr = SquareMatrix(UData);
    // attempting to perform LU decomposition
    for (unsigned j = 0; j < rowCount; j++)
    {
        long double pivot = Uptr->matrixData[j][j];
        //the pivot should be non-zero; throwing exception that should effectively cause function to return
        if (pivot == 0)
            throw MatrixArithmeticException(LU_DECOMPOSITION_FAILURE);
        for (unsigned k = j+1; k < rowCount; k++)
        {
            if (j == 0)
            {
                //using *this to compute entries for L,U
                this->Lptr->matrixData[k][j] = (this->matrixData[k][j])/pivot;   //setting columns of L
                long double multiplier = this->Lptr->matrixData[k][j];
                //setting row of U
                for (unsigned l = k; l < rowCount; l++)
                {
                    Uptr->matrixData[k][l] = (this->matrixData[k][l])-multiplier*(this->matrixData[0][l]);
                }
            }
            else
            {
                //using U to compute entries for L,U
                //same procedure as before
                this->Lptr->matrixData[k][j] = (Uptr->matrixData[k][j])/pivot;
                long double multiplier = this->Lptr->matrixData[k][j];
                for (unsigned l = k; l < rowCount; l++)
                {
                    Uptr->matrixData[k][l] -= multiplier*(Uptr->matrixData[0][l]);
                }
            }
        }
    }
}

在尝试测试此功能时,它向我抛出了分段错误,最后一行是我尝试操纵Lptr的第一行。

我尝试更改Lptr指向的对象 ,并且我知道我将无法引用该函数并将指针设置为与该引用相等。 换句话说,我的编译器(GNU GCC编译器)不允许this->Lptr = &SquareMatrix::identityMatrix(rowCount); 因为它将引发-fpermissive类型错误。

注意: SquareMatrix::identityMatrix(unsigned)定义为:

SquareMatrix SquareMatrix::identityMatrix(unsigned size)
{
    std::vector<long double> rowVector(size, 0L);
    std::vector<std::vector<long double> > identityMatrixData;
    for (int i = 0; i < size; i++)
    {
        //setting the rowVector to zero-one vector
        rowVector[i] = 1L;
        if (i > 0) rowVector[i-1] = 0L;
        //pushing rowVector into identityMatrixData
        identityMatrixData.push_back(rowVector);
    }
    return SquareMatrix(identityMatrixData);
}

您认为您可以做什么?

我认为我有两种选择:

  1. 将对象扔到堆上,然后尝试使用函数进行设置(当您通过将对象扔到堆上重新定义刚刚定义的对象时,这似乎毫无用处)
  2. 得到c ++ 11(或类似的东西)
  3. 使函数返回一个辅助函数std::vector<SquareMatrix*>大小的2(含有指针指向两个期望的SquareMatrix值),并创建调用辅助函数和设定功能LptrUptr到的各个元件返回的vector

我的选择受限吗?

*Uptr = SquareMatrix(UData); LUDecompose()就是问题所在。 您不能将指针设置为函数返回时将被破坏的对象。 然后,该指针是一个悬空指针,每当您尝试使用它时,它都会出现段错误。

您需要做Uptr = new SquareMatrix(UData); 然后在析构函数中,调用delete Uptr;

如果可以访问C ++ 11,则可以使用std::unique_ptr或任何指针容器/包装器。

选项示例:

#include <memory>

class Matrix
{
    public:
        Matrix() {}
        virtual ~Matrix() {}
};

class SqMatrix : public Matrix  //using raw pointers. You must remember to delete your pointers.
{
    private:
        SqMatrix* UPtr = nullptr;

    public:
        SqMatrix() : Matrix() {}
        void InitPtrs() {delete UPtr; UPtr = new SqMatrix();}
        ~SqMatrix() {delete UPtr;}
};

class OMatrix : public Matrix //No need to worry about clean up.
{
    private:
        std::unique_ptr<OMatrix> OPtr;

    public:
        OMatrix() : Matrix() {}
        void InitPtrs() {OPtr.reset(new OMatrix());}
        ~OMatrix() {}
};

另一种选择是将其存储在向量中。

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