[英]Getting instance variable from one class using a method in another class?
我如何从Dog类中获取实例变量生命值,并通过eat(X x)方法将其传递给Lion类?
我试图让Lion吃掉实例变量中的Dog和减点,该实例变量存储在Lion类的新变量中。
类狮子
package helloworld;
public class Lion {
public String name;
public int heightCMeters;
public int lengthCMeters;
public float weightKilos;
public int hitPoints;
public Lion(int hitPoints, String name, int heightCMeters, int lengthCMeters, float weightKilos) {
this.name = name;
this.heightCMeters = heightCMeters;
this.lengthCMeters = lengthCMeters;
this.weightKilos = weightKilos;
}
public void lionDetails() {
System.out.println("Name: " + this.name);
System.out.println("Height CM: " + this.heightCMeters);
System.out.println("Length CM: " + this.lengthCMeters);
System.out.println("Weight Kilos: " + this.weightKilos);
}
public void eat(X x) {
int hitPoints = x.hitPoints - 10;
System.out.println(x)
}
}
类狗
package helloworld;
public class Dog {
public String name;
public int heightCMeters;
public int lengthCMeters;
public float weightKilos;
public int hitPoints;
public Dog(int hitPoints, String name, int heightCMeters, int lengthCMeters, float weightKilos) {
this.name = name;
this.heightCMeters = heightCMeters;
this.lengthCMeters = lengthCMeters;
this.weightKilos = weightKilos;
}
public void dogDetails() {
System.out.println("Name: " + this.name);
System.out.println("Height CM: " + this.heightCMeters);
System.out.println("Length CM: " + this.lengthCMeters);
System.out.println("Weight Kilos: " + this.weightKilos);
}
public void eat(X x) {
int hitPoints = x.hitPoints - 10;
System.out.println(x)
}
}
基本上,狮子可以吃狗,反之亦然(这很奇怪,狗没有勇气攻击狮子)。 无论如何,您需要的是一个代表吃动物的动物的abstract class
,该类应包含您提到的hitPoint
。
abstract class X {
public int hitPoints;
}
// Lions are edible
class Lion extends X{
public void eat(X x) { // pass an edible object
int hitPoints = x.hitPoints - 10;
System.out.println(x)
}
}
//Dogs are edible as well
class Dog extends X{
public void eat(X x) { // pass an edible object
int hitPoints = x.hitPoints - 10;
System.out.println(x)
}
}
现在,狮子要吃狗
Lion predator = new Lion();
Dog prey = new Dog();
predators.eat(prey); // this passed dog will be eaten
最好的方法是为Lion类编写一个测试类或编写main方法,这将维护两个类的生命值。
class Test{
public static void main(String[] args){
Dog puppy=new Dog(10,"Moti",12,12,31);
Lion oldLion=new Lion(20,"Old Lion",12,12,43);
oldLion.eat(puppy);
}
}
您必须具有一个抽象类Animal
,在其中定义了所有常用方法。
对于狮子课的eat
,
public void eat (Animal animal) {
this.hitPoints-=animal.hitPoints;
}
对于Dog类的eat
方法,逻辑也相同。
我将通过Edible
接口使任何可以吃的东西。 然后,该接口可以具有isEaten
方法,该方法可以计算出生命值。
像这样:
public interface Edible {
void isEaten(final int hitPointsToDeduct);
}
然后,您的狮子和狗会执行此操作,以便可以食用它们。
狗类将是:
public class Dog implements Edible {
public String name;
public int heightCMeters;
public int lengthCMeters;
public float weightKilos;
public int hitPoints;
public Dog(final int hitPoints, final String name, final int heightCMeters, final int lengthCMeters, final float weightKilos) {
this.name = name;
this.heightCMeters = heightCMeters;
this.lengthCMeters = lengthCMeters;
this.weightKilos = weightKilos;
}
public void dogDetails() {
System.out.println("Name: " + this.name);
System.out.println("Height CM: " + this.heightCMeters);
System.out.println("Length CM: " + this.lengthCMeters);
System.out.println("Weight Kilos: " + this.weightKilos);
}
public void eat(final Edible x) {
x.isEaten(10);
System.out.println(x);
}
public void isEaten(final int hitPointsToDeduct) {
this.hitPoints = this.hitPoints - hitPointsToDeduct;
}
}
和狮子班:
public class Lion implements Edible {
public String name;
public int heightCMeters;
public int lengthCMeters;
public float weightKilos;
public int hitPoints;
public Lion(final int hitPoints, final String name, final int heightCMeters, final int lengthCMeters, final float weightKilos) {
this.name = name;
this.heightCMeters = heightCMeters;
this.lengthCMeters = lengthCMeters;
this.weightKilos = weightKilos;
}
public void lionDetails() {
System.out.println("Name: " + this.name);
System.out.println("Height CM: " + this.heightCMeters);
System.out.println("Length CM: " + this.lengthCMeters);
System.out.println("Weight Kilos: " + this.weightKilos);
}
public void eat(final Edible x) {
x.isEaten(10);
System.out.println(x);
}
public void isEaten(final int hitPointsToDeduct) {
this.hitPoints = this.hitPoints - hitPointsToDeduct;
}
}
这样做的好处是, hitPoints
字段集中在一个对象的中央。 狮子并没有拉出Dogs hitPoints的价值。 请在此页面上获得有关“不要问”概念的解释。
编辑
刚玩完游戏,我注意到您没有在任何一个构造函数中设置hitPoints值,并且您的对象使用对象引用而不是细节进行打印。 为此,重写toString方法。 这是Dog clas的重写部分:
public Dog(final int hitPoints, final String name, final int heightCMeters, final int lengthCMeters, final float weightKilos) {
this.name = name;
this.heightCMeters = heightCMeters;
this.lengthCMeters = lengthCMeters;
this.weightKilos = weightKilos;
this.hitPoints = hitPoints;
}
@Override
public String toString() {
final StringBuilder builder = new StringBuilder();
builder.append("Name: ");
builder.append(this.name);
builder.append(", Height CM: ");
builder.append(this.heightCMeters);
builder.append(", Length CM: " );
builder.append(this.lengthCMeters);
builder.append(", Weight Kilos: ");
builder.append(this.weightKilos);
builder.append(", Hit Points: ");
builder.append(this.hitPoints);
return builder.toString();
}
因此,使用这种主要方法:
public static void main(final String[] args) {
final Lion adam = new Lion(500, "Adam", 5, 5, 5);
final Dog fido = new Dog(500, "Fido", 5, 5, 5);
adam.eat(fido);
}
我得到以下输出:
Name: Fido, Height CM: 5, Length CM: 5, Weight Kilos: 5.0, Hit Points: 490
请注意,生命值从500降低至490。
基于sleiman jneidi的响应:您应该创建一个包含hitPoints和eat方法的摘要(每个动物的行为相同),然后不必每次都编写该方法
abstract class X {
public int hitPoints;
public void eat(X x) { // pass an edible object
int hitPoints = x.hitPoints - 10;
System.out.println(x)
}
}
// Lions are edible
class Lion extends X{
}
//Dogs are edible as well
class Dog extends X{
}
Animal类中包含的实例变量是Lion和Dog类继承的。 每次通过将Animal对象作为参数调用eat(Aniamal a)方法时,它都会保留该值。 因此,与处理传递给eat方法的Animal对象中包含的实例变量相比,我们可以对实例变量执行各种功能。
public class Animal {
public int hitPoints;
}
public class Lion extends Animal {
public String name;
public Lion(String name) {
this.name = name;
}
public void eat(Animal a) {
a.hitPoints = a.hitPoints - 10;
System.out.println(this.name + " Has: " + a.hitPoints + " HitPoints");
}
}
public class Dog extends Animal {
public String name;
public Dog(String name) {
this.name = name;
}
public void eat(Animal a) {
a.hitPoints = a.hitPoints - 10;
System.out.println(this.name + " Has: " + a.hitPoints + " HitPoints");
}
}
public static void main(String[] args) {
Cat adam = new Cat("adam");
Lion dam = new Lion("dam");
dam.eat(adam);
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.