[英]truly lazy cache pattern? F#
我有以下类型用于实现简单的惰性缓存:
module CachedFoo =
let mutable private lastAccess:Option<DateTime> = None
// returns a lazy value that initializes the cache when
// accessed for the first time (safely)
let private createCacheInitialization() =
lazy(
let someObject = SomeLongRunningOperation()
lastAccess <- Option.Some(DateTime.Now)
someObject
)
// current cache represented as lazy value
let mutable private currentCache = createCacheInitialization()
// Reset - cache will be re-initialized next time it is accessed
// (this doesn't actually initialize a cache - just creates a lazy value)
let MaybeReset() =
if (lastAccess.IsSome && DateTime.Now > (lastAccess.Value + TimeSpan.FromSeconds (10.0))) then
currentCache <- createCacheInitialization()
let GetCache() =
MaybeReset()
currentCache.Value
第一个问题:上面的线程安全吗? 似乎lazy()默认情况下是线程安全的,但是我想我需要对lastAccess
字段的分配进行一些锁定吗?
第二个也是最重要的一点:这是懒惰的,因为直到有人要求它的值才可以检索它的值,但是,我认为我什至可以通过返回最后一个缓存的对象来更懒惰,即使在调用Reset()的情况下,但在后台启动一个异步线程来调用此方法。
在C#中将是这样的:
public SomeObject GetCache() {
try {
return currentCache.Value;
} finally {
ThreadPool.QueueUserWorkItem(new WaitCallback(MaybeReset));
}
}
我将如何在F#中做到这一点? (如果解决方案使用花哨的异步内容而不是使用ThreadPool API,则奖励)。
我认为更新lastAccess
是线程安全的,这有两个原因
您只能在lazy
执行此操作,这意味着无论如何它只会被更新一次(尽管使用Reset
可能会有更细微的竞争,但我不确定)
lastAccess
是(对Option
)单个引用,因此无论如何都会自动进行原子更新
要启动新的“即发即弃” async
来重新计算值,请执行以下操作:
let GetCache() =
let v = currentCache.Value // to make sure we get the old one
async { MaybeReset() } |> Async.Start
v
感谢Ganesh的洞察力,我终于选择了这种解决方案,该解决方案不会让第二个请求者在刷新结果时等待结果:
module CachedFoo =
let mutable private lastAccess:Option<DateTime> = None
// returns a lazy value that initializes the cache when
// accessed for the first time (safely)
let private createCacheInitialization() =
lazy(
let someObject = SomeLongRunningOperation()
lastAccess <- Option.Some(DateTime.Now)
someObject
)
// current cache represented as lazy value
let mutable private currentCache = createCacheInitialization()
let lockObject = new Object()
let timeout = TimeSpan.FromSeconds (10.0)
// Reset - cache will be re-initialized next time it is accessed
// (this doesn't actually initialize a cache - just creates a lazy value)
let MaybeReset() =
lock lockObject (fun () ->
if (lastAccess.IsSome && DateTime.Now > (lastAccess.Value + timeout)) then
let newCache = createCacheInitialization()
ignore(newCache.Force())
currentCache <- newCache
)
let GetCache() =
let v = currentCache.Value // to make sure we get the old one
async { MaybeReset() } |> Async.Start
v
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