[英]My recursive greatest common denominator function isn't working properly
[英]My move algorithm isn't working properly
经过大量的修改后,我认为我确定了我的问题,即我的球员在场地上的动作不正确:
for (t = 1; t <= ROUNDS; t++){
if (t % 10 == 0) {
print_game (field);
}
if (teamsize > 1){
for (m = 0; m < SIZE_TEAM; m++){
if (team [m].presence == 1){
if (team [m].direction == East){
if (team [m].y == 24){
if (field [team [m].x][team [m].y - 1] != 0){
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y + 1] != 0) {
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == West){
if (team [m].y == 0){
if (field [team [m].x][team [m].y + 1] != 0){
rem (field [team [m].x][team [m].y + 1], teamsize);
field [team [m].x][team [m].y + 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y + 1] = team [m].id;
}
}
if (field [team [m].x][team [m].y - 1] != 0) {
rem (field [team [m].x][team [m].y - 1], teamsize);
field [team [m].x][team [m].y - 1] = team [m].id;
teamsize--;
}
else {
field [team [m].x][team [m].y - 1] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == North){
if (team [m].x == 0){
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
else if (team [i].direction == South){
if (team [m].x == 24){
if (field [team [m].x - 1][team [m].y] != 0){
rem (field [team [m].x - 1][team [m].y], teamsize);
field [team [m].x - 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x - 1][team [m].y] = team [m].id;
}
if (field [team [m].x + 1][team [m].y] != 0){
rem (field [team [m].x + 1][team [m].y], teamsize);
field [team [m].x + 1][team [m].y] = team [m].id;
teamsize--;
}
else {
field [team [m].x + 1][team [m].y] = team [m].id;
}
field [team [m].x][team [m].y] = 0;
}
}
}
}
}
}
}
print_game (field);
return 0;
}
我怎么知道 好吧,我测试了部分代码,结果很好。 只有当我包含这个巨大的循环时,事情才会变得复杂。 无论如何,如果您有任何奇怪之处,请告诉我。
另外,这是我的rem函数:
int rem (int id, int teamsize){
int k;
for (k = 0; k < teamsize; k++){
if (team [k].id == id){
team [k].presence = 0;
}
}
}
和我的枚举:
enum move_direction {East = 1, West = 2, North = 3, South = 4};
通过查看在以下情况下如何在for循环之外声明变量k: for(int k=0;k < teamsize; ++k)
我猜您是C的中间用户像我这样的语言。
由于您尚未在此处链接您先前发布的问题,因此我仅在此处严格按照此帖子进行操作。
我的理解是,您在返回结构数据的两个数组( team
和field
上遇到了麻烦。
这两个结构是否可能不兼容,甚至更糟糕的非标量数据?
当将team数组编码为二维字段数组时,线性team数组本质上是一个表达式,其结果必须通过求值来获得。 尽管您具有具有返回类型为int的各个结构数据成员,但team数组将必须具有team的struct返回类型,以使这些实例成为team数组的元素。
您可能已经知道,C的数组本质上是一个指向数组中第一个元素的指针。 C语言的这种实现建议两个数组位于两个不同的内存地址空间中。 因此,为了检索字段数组中的数据,编译器将不得不遍历team数组以检索必需的int数据。
仅通过思考过程,就可以合理地假设应该将int值返回到数组位置括号,以便可以访问正确的字段数组元素。 但是,并非一切都在逻辑上起作用。
由于这些非标量数据点非常复杂,因此很可能无法编译代码。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.