[英]How to create a Progress Ring like Windows 8 Style in WPF?
我想在我的桌面应用程序中显示进度,例如Windows 8 ProgressRing
。 这种类型的进度在安装时或Windows Start时显示,但是这个控件可以在很多应用程序中使用,因为它非常干净和现代,但我不知道如何实现。 进度环图像在这里。
请看图片:
我可以知道如何编写代码可以在XAML或代码中吗? 我已经看到在WPF中ProgressRing
控件不存在,所以我必须去一些自定义控件。 想法链接或建议请问我该如何处理。
使用MahApps.Metro
会简单得多,但下面给出的是一个简单的类似Metro的等待指示器,显示如何在XAML中完成。
<Viewbox>
<Canvas Width="50" Height="50"
HorizontalAlignment="Left"
VerticalAlignment="Top">
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#FFFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform >
<RotateTransform x:Name="_rot1" Angle="0"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot1"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="360"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#DDFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot2" Angle="13"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot2"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="-347">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-347"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#BBFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot3" Angle="26"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot3"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.4" Value="-334">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-334"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#99FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot4" Angle="39"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot4"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="-321">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-321"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#77FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot5" Angle="52"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot5"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.8" Value="-308">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-308"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
</Viewbox>
它基本上是相同的Path
对象,一个实心圆,使用5次,在5个不同的旋转角度和5个不同的不透明度值用于填充。
毫无疑问,有一种更有效的方法可以做到这一点,但是这种方法显示了动画和时间,以及当圆圈旋转并停止时,它更容易让它更自然,更不突兀。
使用MahApps.Metro
ProgressRing
:
ProgressRing
控件在Windows 8中的类似控件之后设置样式,以指示活动而不是完成的进度百分比。
例:
<Controls:ProgressRing IsActive="True" />
要更改环的大小,您需要设置Width
和Height
。 此外,您可以为每个环设置不同的颜色,并将尺寸设置为小于已建立的尺寸。 要执行此操作并获得此控件而不安装完整的MahApps.Metro
包,请查看我之前的答案:
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