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警告表示数组赋值中指针和整数之间的比较

[英]Warning says comparison between pointer and integer in array assignment

char playingfield[4][8] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
void dropbomb(void)
{
    int row = 3 , column = 0;
    for(row;row>=0;row--)
    {
        for(column; column<=8;column++)
        {
            if(playingfield[row][column] == "#")
            {
                playingfield[row][column] = "$";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
            }
            else if(playingfield[row][column] =="$")
            {
                playingfield[row][column] = " ";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="*";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]=".";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]=",";
                }
            }
            else if(playingfield[row][column]==",")
                stage = "finished";
            else if(playingfield[row][column]=="%")
            {
                playingfield[row][column] = "&";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
            }
            else if (playingfield[row][column]=="&")
            {
                playingfield[row][column] = " ";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="+";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]="/";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]="-";
                }
            }
            else if (playingfield [row][column]=="*")
            {
                playingfield[row][column] = "$";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="*";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]=".";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]=",";
                }
            }
            else if (playingfield[row][column]=="+")
            {
                playingfield[row][column] = "&";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="*";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]=".";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]=",";
                }
            }
            else if(playingfield[row][column] == "-")
            {
                score=score+1;
                playingfield[row][column] == "'";
            }
            else if (playingfield[row][column] == ".")
            {
                playingfield[row][column] = "$";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {
                if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="+";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]="/";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]="-";
                }
            }
            else if (playingfield[row][column] == "/")
            {
                playingfield[row][column] = "&";
                OledSetCursor(column,row);
                OledPutChar(playingfield[row][column]);
                if(row<3)
                {
                if(playingfield[row+1][column]=="$")
                    playingfield[row+1][column]="+";
                else if(playingfield[row+1][column]=="&")
                    playingfield[row+1][column]="/";
                else if (playingfield[row+1][column]=="'")
                    playingfield[row+1][column]="-";
                }
            }
        }
    }

我试图逐个浏览这个数组中的单元格。 但是,对于涉及“playfield [row] [column]”的任何地方,它告诉我指针和整数之间的比较。 另外一个警告说,Assignment使指针从没有强制转换的指针生成。

字符串文字,如"#"实际上是指向数组中第一个字符的指针。 你在做什么,比如说

playingfield[row][column] == "#")

charchar *进行比较。

我认为你打算使用字符文字:

playingfield[row][column] == '#')

注意从双引号的变化" ,以单引号'


当你编译它时,你会遇到更糟糕的错误:查看column循环条件,它包括索引8 ,它超出了数组的范围(它是数组中的第九个索引)。

用双引号(如"$"将字符串文字更改为单引号'$'字符文字。

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