[英]sequential blinking light animation in iOS
想象一下一台老式的弹球机(或类似产品),该机器的顶部记分牌面板的两侧都有三个灯泡。 灯泡编号为1-6
我希望能够调用一种方法,该方法将使灯闪烁0.5秒,然后再次关闭,并传递数字数组作为灯闪烁的顺序
我写了下面的代码,它确实有效,但看起来效率很低,也很冗长。 我认为使用计时器会更好,但我不确定如何使用我的“序列”数组
有一个更好的方法吗?
- (IBAction)testLights:(id)sender {
NSArray *sequence = [[NSArray alloc] initWithObjects: [NSNumber numberWithInt:0], [NSNumber numberWithInt:1], [NSNumber numberWithInt:2], [NSNumber numberWithInt:3], [NSNumber numberWithInt:4],[NSNumber numberWithInt:5],nil];
[self setLights:sequence];
}
- (void)setLights:(NSArray *)sequence {
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:0]integerValue]];
light.alpha = 0;
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
//new annimation
light.alpha = 0;
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:1]integerValue]];
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
//new annimation
light.alpha = 0;
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:2]integerValue]];
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
//new annimation
light.alpha = 0;
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:3]integerValue]];
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
//new annimation
light.alpha = 0;
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:4]integerValue]];
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
//new annimation
light.alpha = 0;
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:5]integerValue]];
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
light.alpha = 0;
}];
}];
}];
}];
}];
}];
}
这可以通过使函数递归来实现。 我建议您将序列对象作为NSMutableArray传递。
- (void)setLights:(NSMutableArray *)sequence {
if ([sequence count] > 0)
{
UIImageView *light=[lgtArray objectAtIndex: [[sequence objectAtIndex:0]integerValue]];
[sequence removeObjectAtIndex:0];
light.alpha = 0;
[UIView animateWithDuration:0.3f
animations:^{
light.alpha = 1;
}completion:^(BOOL finished){
[self setLights:sequence];
}];
}
}
此功能的另一个优点是能够处理任意数量的序列,而不仅仅是6。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.