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c#保存流布局面板

[英]c# Save flow layout panel

我正在Visual Studio 2013 C#Winform中编程。 我正在尝试制作类似于Steam库的内容,但我不知道如何保存tab1(库)中的FlowLayoutPanel。

看起来就是这样(库)

外观如下(添加新游戏)

外观(删除新游戏):http://oi62.tinypic.com/2uzfc3k.jpg

(抱歉,我无法添加图片和超过2个链接)

这是我的代码:

    private void btnTest_Click_1(object sender, EventArgs e)
    {
        if (textBox1.Text != "")
             {
            if (textBox2.Text != "")
                {
                    if (textBox3.Text != "")
                        {
                            Button btn = sender as Button;
                            Button btnNew = new Button();
                            btnNew.Text = "";
                            btnNew.Height = 108;
                            btnNew.Width = 230;

                            btnNew.Name = textBox3.Text;
                            comboBox1.Items.Add(textBox3.Text);

                            btnNew.BackgroundImage = new Bitmap(textBox1.Text);
                            btnNew.BackgroundImageLayout = ImageLayout.Stretch;
                            btnNew.FlatStyle = FlatStyle.Flat;
                            flpContainer.Controls.Add(btnNew);
                            btnNew.Click += btnNew_Click;
                            btnNew.Tag = textBox2.Text;
                            counter1+=+1;
                            label1.Text = counter1.ToString();
                            System.Windows.Forms.MessageBox.Show("Game " + textBox3.Text + " was successfully added to library!");
                            textBox1.Text = "";
                            textBox2.Text = "";
                            textBox3.Text = "";
                        }
                    else if (textBox3.Text == "")
                        {
                            MessageBox.Show("You didn't wrote name!");
                        }
                    }
            else if (textBox2.Text == "")
                {
                System.Windows.Forms.MessageBox.Show("You didn't choose exe file!");
                }
             }
        else if (textBox1.Text == "")
            {
                System.Windows.Forms.MessageBox.Show("You didn't choose image!");
            }
    }

    private void btnNew_Click(object sender, EventArgs e)
        {
            Button clickedButton = (Button)sender;
            Process.Start((string)clickedButton.Tag); 
        }

    private void ZvolitObrazek_Click(object sender, EventArgs e)
    {
        openFileDialog1.Title = "Open Image";
        openFileDialog1.FileName = "Image file";
        openFileDialog1.Filter = "Image files (*.jpg, *.img, *.png, *.jpeg)|*.jpg; *.img; *.png; *.jpeg|All files (*.*)|*.*";
       if (openFileDialog1.ShowDialog() == DialogResult.OK)
           {
           textBox1.Text = openFileDialog1.FileName;
           }
    }

    private void button1_Click(object sender, EventArgs e)
    {
        openFileDialog2.Title = "Open exe";
        openFileDialog2.FileName = "Exe file";
        openFileDialog2.Filter = "Exe files (*.exe)|*.exe|All files(*.*)|*.*";

        if (openFileDialog2.ShowDialog() == DialogResult.OK)
        {
            textBox2.Text = openFileDialog2.FileName;
        }
    }

    private void flpContainer_Paint(object sender, PaintEventArgs e)
    {
        flpContainer.AutoScroll = true;
    }

    private void button2_Click(object sender, EventArgs e)
    {
        if (comboBox1.Text == "")
        {
            MessageBox.Show("You didn't choose game that you want delete!");
        }

        else if (comboBox1.Text  != "")
        {
            Control foundControl = null;
            foreach (Control c in flpContainer.Controls)
            {
                c.Name = comboBox1.Text;
                foundControl = c;
            }
            flpContainer.Controls.Remove(foundControl);
            counter1 = counter1 - 1;
            label1.Text = counter1.ToString();
            MessageBox.Show("Game " + comboBox1.Text + " was successfully deleted");
            comboBox1.Items.Remove(comboBox1.Text);
            comboBox1.Text = "";
        }
    }
}

FlowLayoutPanel的= flpContainter。 所以,我的问题是,如何在FlowLayoutPanel中保存项目(按钮)以及以后如何加载它们? 谢谢您的回答!

您应该为项目(游戏按钮)创建一个类,包括其标题,图像等。然后可以使用XML保存它们。

class Game { // Properties here }

链接将为您提供有关如何完成此操作的快速操作方法。 为了保存图像,您可以将图像转换为base64,然后在再次加载XML文件时将其转换回图像。

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