[英]Entity Framework Navigation Property with Id and Object fail
保存动态定义了导航属性的实体时,会引起问题。
这是更复杂的代码的再现。
namespace ConsoleAppEFAttaching
{
public class MyContext : DbContext
{
public MyContext()
: base("MyContextConnectionString")
{
base.Configuration.LazyLoadingEnabled = false;
base.Configuration.AutoDetectChangesEnabled = false;
base.Configuration.ProxyCreationEnabled = false;
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<Parent>();
modelBuilder.Entity<Child>();
}
}
public class Parent
{
public int Id { get; set; }
public string NameParent { get; set; }
public static Parent Create(int id)
{
return new Parent { Id = id };
}
}
public class Child
{
private Parent theOnlyParent;
public int Id { get; set; }
public string NameChild { get; set; }
public Parent TheOnlyParent {
get { return Parent.Create(TheOnlyParentId); }
set { TheOnlyParentId = value.Id; }
}
public int TheOnlyParentId { get; set; }
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Start create database");
Database.SetInitializer(new DropCreateDatabaseAlways<MyContext>());
Console.WriteLine("Start adding Parent");
var p1 = new Parent {NameParent = "Test Parent Name#1"};
int parentCreatedId;
Console.WriteLine("Context");
using (var context = new MyContext())
{
context.Set<Parent>().Add(p1);
context.SaveChanges();
parentCreatedId = p1.Id;
}
Console.WriteLine("Start adding a child from a different context");
var c1 = new Child { NameChild= "Child #1" };
c1.TheOnlyParentId = parentCreatedId;
c1.TheOnlyParent = new Parent {Id = parentCreatedId};
Console.WriteLine("Context");
using (var context = new MyContext())
{
Console.WriteLine("*Change State Child");
context.Entry(c1).State = EntityState.Added; // !!! Error : Conflicting changes to the role 'Child_TheOnlyParent_Target' of the relationship 'Child_TheOnlyParent' have been detected.
Console.WriteLine("*Change State Child->Parent Navigability Property");
context.Entry(c1.TheOnlyParent).State = EntityState.Detached;
Console.WriteLine("*Save Changes");
context.SaveChanges();
}
Console.WriteLine("End");
Console.ReadLine();
}
}
}
问题是将进入状态更改为已添加。 Conflicting changes to the role 'Child_TheOnlyParent_Target' of the relationship 'ConsoleAppEFAttaching.Child_TheOnlyParent' have been detected.
错误Conflicting changes to the role 'Child_TheOnlyParent_Target' of the relationship 'ConsoleAppEFAttaching.Child_TheOnlyParent' have been detected.
加注。
如果将Console.WriteLine放在Child.TheOnlyParent属性内,则会看到该方法已设置,并且在状态更改期间获得了多次。 我虽然可能由于返回的对象不相同而导致了问题,但是即使我一次创建了该对象(仅实例化一次,然后返回相同的实例),也存在相同的问题。
如果我不使用Child.TheOnlyParent中的Parent.Create,它将起作用。 但是,在出于性能原因要限制Include的情况下,我想使用逻辑(通过Create方法)仅通过id定义类。
因此,我的问题分为两个部分:为什么在更改状态期间多次调用Getter和Setter,为什么对角色进行冲突的更改?
由于调用context.Entry(c1)方法而调用了getter和setter方法。 这里发生的是,当您为分离的对象调用此方法时,ChangeTracker会将整个对象图(对象及其所有导航属性以递归方式)附加到Context。 这就是为什么要调用吸气剂的原因。
ChangeTracker还会尝试使用已连接的对象匹配它们来修复导航属性。 因此,如果您已经将DbContext的Parent.Id = 1附加到您的上下文,并且在context.Entry(c1)之后调用Child.Parent,则将Child.ParentId = 1的Child附加到并且Child.Parent导航属性= null。属性会自动填充。 这就是为什么叫二传手的原因。
正如您所假设的那样,您的问题是每次访问getter时都会创建一个新的Parent对象实例。 对于EF,基本上就像具有相同主键的对象的多个实例,而ChangeTracker根本无法处理它们。 像这样更改导航和外键属性应该可以。
public Parent TheOnlyParent
{
get
{
if (theOnlyParent == null) {
theOnlyParent = Parent.Create(TheOnlyParentId);
}
return theOnlyParent;
}
set
{
If(theOnlyParent != value){
theOnlyParent = value;
if (value != null) {
TheOnlyParentId = value.Id;
}
}
}
}
private int theOnlyParentId;
public int TheOnlyParentId
{
get
{
return theOnlyParentId;
}
set
{
if (theOnlyParentId != value) {
theOnlyParentId = value;
theOnlyParent = null;
}
}
}
为了使它正常工作,我需要更改几件事。
首先,我们需要让Child返回对象。 原因是,如果有人将可导航性设置为Null,则我们可以拥有属性Null并同时保留ID。
public class Child
{
private Parent theOnlyParent;
private int theOnlyParentId;
public int Id { get; set; }
public string NameChild { get; set; }
[Required]
public Parent TheOnlyParent
{
get
{
return theOnlyParent;
}
set
{
theOnlyParent = value;
if (value != null)
TheOnlyParentId = value.Id;
}
}
public int TheOnlyParentId
{
get { return theOnlyParentId; }
set {
theOnlyParentId = value;
theOnlyParent = Parent.Create(value);
}
}
}
第二件事是与实体合作时。 我可以将TheOnlyParent设置为null并保留ID,或者可以使用上下文的Entry并将其设置为Unchanged。 两者都可以工作了。
using (var context = new MyContext())
{
Console.WriteLine("*Change State Child");
context.Entry(c1).State = EntityState.Added; // Conflicting changes to the role 'Child_TheOnlyParent_Target' of the relationship 'Child_TheOnlyParent' have been detected.
Console.WriteLine("*Change State Child->Parent Navigability Property");
context.Entry(c1.TheOnlyParent).State = EntityState.Unchanged; // We do not want to create but reuse
Console.WriteLine("*Save Changes");
context.SaveChanges();
}
如果有人想尝试整个解决方案,请使用完整的代码:
public class MyContext : DbContext
{
public MyContext()
: base("MyContextConnectionString")
{
base.Configuration.LazyLoadingEnabled = false;
base.Configuration.AutoDetectChangesEnabled = false;
base.Configuration.ProxyCreationEnabled = false;
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<Parent>();
modelBuilder.Entity<Child>();
}
}
public class Parent
{
public int Id { get; set; }
public string NameParent { get; set; }
public static Parent Create(int id)
{
return new Parent { Id = id };
}
}
public class Child
{
private Parent theOnlyParent;
private int theOnlyParentId;
public int Id { get; set; }
public string NameChild { get; set; }
[Required]
public Parent TheOnlyParent
{
get
{
return theOnlyParent;
}
set
{
theOnlyParent = value;
if (value != null)
TheOnlyParentId = value.Id;
}
}
public int TheOnlyParentId
{
get { return theOnlyParentId; }
set {
theOnlyParentId = value;
theOnlyParent = Parent.Create(value);
}
}
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Start create database");
Database.SetInitializer(new DropCreateDatabaseAlways<MyContext>());
Console.WriteLine("Start adding Parent");
var p1 = new Parent {NameParent = "Test Parent Name#1"};
int parentCreatedId;
Console.WriteLine("Context");
using (var context = new MyContext())
{
context.Set<Parent>().Add(p1);
context.SaveChanges();
parentCreatedId = p1.Id;
}
Console.WriteLine("Start adding a child from a different context");
var c1 = new Child { NameChild= "Child #1" };
c1.TheOnlyParentId = parentCreatedId;
c1.TheOnlyParent = new Parent {Id = parentCreatedId};
Console.WriteLine("Context");
using (var context = new MyContext())
{
Console.WriteLine("*Change State Child");
context.Entry(c1).State = EntityState.Added; // Conflicting changes to the role 'Child_TheOnlyParent_Target' of the relationship 'Child_TheOnlyParent' have been detected.
Console.WriteLine("*Change State Child->Parent Navigability Property");
context.Entry(c1.TheOnlyParent).State = EntityState.Unchanged; // We do not want to create but reuse
Console.WriteLine("*Save Changes");
context.SaveChanges();
}
Console.WriteLine("End");
Console.ReadLine();
}
}
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