[英]Multithreading socket connections C#?
您好StackOverFlow社区,我正在研究一个C#程序,该程序依赖于同一服务器的许多套接字连接。
我想对连接类进行多线程处理,这样我就可以创建所需数量的连接而无需创建多个类
但是,代码会稍作解释:
网关(连接线程)
using SilkroadSecurityApi;
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleLogin1
{
public class Gateway
{
public static MainClass MainWindow;
public static ServerEnum Server = ServerEnum.None;
public static List<Packet> GatewayPackets = new List<Packet>();
public static TransferBuffer GatewayRecvBuffer = new TransferBuffer(0x1000, 0, 0);
public static Security GatewaySecurity = new Security();
public static Socket GatewaySocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
public static Thread loop;
public enum ServerEnum
{
None,
Gateway,
Agent
}
public void Gateway_thread()
{
while (true)
{
SocketError success;
byte[] bytes;
GatewayRecvBuffer.Size = GatewaySocket.Receive(GatewayRecvBuffer.Buffer, 0, GatewayRecvBuffer.Buffer.Length, SocketFlags.None, out success);
if (success != SocketError.Success)
{
if (success != SocketError.WouldBlock)
{
return;
}
}
else if (GatewayRecvBuffer.Size > 0)
{
GatewaySecurity.Recv(GatewayRecvBuffer);
}
else
{
return;
}
List<Packet> collection = GatewaySecurity.TransferIncoming();
if (collection != null)
{
GatewayPackets.AddRange(collection);
}
if (GatewayPackets.Count > 0)
{
foreach (Packet packet in GatewayPackets)
{
//incoming packets
}
GatewayPackets.Clear();
}
List<KeyValuePair<TransferBuffer, Packet>> list2 = GatewaySecurity.TransferOutgoing();
if (list2 != null)
{
foreach (KeyValuePair<TransferBuffer, Packet> pair in list2)
{
TransferBuffer key = pair.Key;
Packet packet = pair.Value;
success = SocketError.Success;
while (key.Offset != key.Size)
{
int num19 = GatewaySocket.Send(key.Buffer, key.Offset, key.Size - key.Offset, SocketFlags.None, out success);
if ((success != SocketError.Success) && (success != SocketError.WouldBlock))
{
break;
}
key.Offset += num19;
Thread.Sleep(1);
}
if (success != SocketError.Success)
{
break;
}
bytes = packet.GetBytes();
}
if (success != SocketError.Success)
{
return;
}
}
Thread.Sleep(1);
}
}
public static void SendToServer(Packet packet)
{
GatewaySecurity.Send(packet);
}
public void Connect(string IP, string Port)
{
loop = new Thread(new ThreadStart(this.Gateway_thread));
GatewaySocket.Connect(IP, int.Parse(Port));
loop.Start();
GatewaySocket.Blocking = false;
GatewaySocket.NoDelay = true;
}
}
}
主班
using System;
using System.Threading.Tasks;
using SilkroadSecurityApi;
using System.Threading;
namespace ConsoleLogin1
{
public class MainClass
{
public string ip = "25.122.17.189";
public string port = "15779";
public string locale = "22";
public string version = "190";
static void Main(string[] args)
{
new MainClass().Start();
}
public void Start()
{
Gateway.MainWindow = this;
new Gateway().Connect(ip, port);
}
}
}
但是我尝试了很多方法,例如:
Gateway G1 = new Gateway();
Gateway G2 = new Gateway();
也开始新的线程
Thread G1 = new Thread(new ThreadStart(Gateway.Connect))
Thread G2 = new Thread(new ThreadStart(Gateway.Connect))
但是无论如何,在已经存在开放连接的情况下,永远无法创建新的GatewaySocket。 无论如何,我的问题仍然是:我如何为Gateway进行多线程处理,每个线程都有自己的连接?
提前致谢。
太好了,这就是我要怎么做:
我将定义各种类:
连接类:
public class Connection { public string ip = ""; public string port = ""; public bool listening = false; public TcpClient tcpClient; private BackgroundWorker bw = new BackgroundWorker(); private NetworkStream stream; public delegate DataReceivedEvent(Byte[] data, TcpEventArgs e); public DataReceivedEvent dataReceived; public List<Command> commands = new List<Command>(); //for Debugging purpose public string lastError = ""; public Connection(string ip, string port) { this.ip = ip; this.port = port; bw.WorkerSupportsCancellation = true; if(!Connect()) { return; //maybe do something here? } } public bool Connect() { try { tcpClient.Connect(ip, port); stream = tcpClient.GetStream(); return true; } catch(Exception ex) { lastError = ex.Message + " - " + ex.StackTrace; return false; } } public void BeginListening() { bw.DoWork += listenToNetwork(); bw.RunWorkerAsync(); } public void EndListening() { bw.CancelAsync(); } private void listenToNetwork(Object sender, DoWorkEventArgs e) { while(!PendingCancellation) { Byte[] bytes = new Byte[preferedLenghth]; listening = true; Int32 bytesRead = stream.Read(bytes, 0, bytes.Length); if(dataReceived != null) { dataReceived(bytes, new TcpEventArgs(bytesRead)); } } listening = false; } public void SendCommands() { foreach(Command cmd in commands) { cmd.Execute(ref stream); } } }
Command类:
// i made a seperate class of Command because it is easy to expand without getting monsterclasse public class Command { private CommandEnum cmd; public Command(CommandEnum cmd) { this.cmd = cmd; } public void Execute(ref NetworkStream stream) { switch(cmd) { //insert commands like stream.write(bytesToSend, 0, bytesToSend.Length); default: break; } } }
ActionController类:
public ActionController { public Connection conn; public ActionController(string ip, string port) { conn = new Connection(ip, port) conn.dataReceived += dataReceivedevent; } public void dataReceivedevent(Byte[] data, TcpEventArgs e) { //Do something with the received data here } //Do everything here! the Controller is here to provide necessary information for the GUI }
.5 GUI在您的想象中;)
我认为代码是不言自明的,问是否不清楚
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