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数组乘法与sse内在函数乘法的时间安排?

[英]Timing of array multiplication vs. sse intrinsics multiplication?

我创建了下面的代码,以测试我对sse内在函数的理解。 代码编译并正确运行但是使用sse的改进并不是非常重要。 使用sse内在函数是约。 快20%。 它不应该快4倍速度或速度提高400%吗? 编译器是否优化了标量循环? 如果是这样,怎么可以禁用? 我写的sse_mult()函数有问题吗?

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <emmintrin.h>
// gcc options -mfpmath=sse -mmmx -msse -msse2 \ Not sure if any are needed have been using -msse2

/*--------------------------------------------------------------------------------------------------
 * SIMD intrinsics header files
 * 
 * <mmintrin.h>  MMX
 *
 * <xmmintrin.h> SSE
 *
 * <emmintrin.h> SSE2
 *
 * <pmmintrin.h> SSE3
 *
 * <tmmintrin.h> SSE3
 *
 * <smmintrin.h> SSE4.1
 *
 * <nmmintrin.h> SSE4.2
 *
 * <ammintrin.h> SSE4A
 *
 * <wmmintrin.h> AES
 *
 * <immintrin.h> AVX
 *------------------------------------------------------------------------------------------------*/

#define n 1000000

// Global variables
float a[n]; // array to hold random numbers
float b[n]; // array to hold random numbers
float c[n]; // array to hold product a*b for scalar multiply
__declspec(align(16)) float d[n] ; // array to hold product a*b for sse multiply
// Also possible to use __attribute__((aligned(16))); to force correct alignment

// Multiply using loop
void loop_mult() {
    int i; // Loop index

    clock_t begin_loop, end_loop; // clock_t is type returned by clock()
    double time_spent_loop;

    // Time multiply operation
    begin_loop = clock();   
        // Multiply two arrays of doubles
        for(i = 0; i < n; i++) {
            c[i] = a[i] * b[i];
        }
    end_loop = clock();

    // Calculate time it took to run loop. Type int CLOCK_PER_SEC is # of clock ticks per second.
    time_spent_loop = (double)(end_loop - begin_loop) / CLOCKS_PER_SEC;
    printf("Time for scalar loop was %f seconds\n", time_spent_loop);
}

// Multiply using sse
void sse_mult() {
    int k,i; // Index
    clock_t begin_sse, end_sse; // clock_t is type returned by clock()
    double time_spent_sse;

    // Time multiply operation
    begin_sse = clock();    
        // Multiply two arrays of doubles
        __m128 x,y,result; // __m128 is a data type, can hold 4 32 bit floating point values
        result = _mm_setzero_ps(); // set register to hold all zeros
        for(k = 0; k <= (n-4); k += 4) {
            x = _mm_load_ps(&a[k]); // Load chunk of 4 floats into register
            y = _mm_load_ps(&b[k]);
            result = _mm_mul_ps(x,y); // multiply 4 floats
            _mm_store_ps(&d[k],result); // store result in array
        }
        int extra = n%4; // If array size isn't exactly a multiple of 4 use scalar ops for remainder
        if(extra!=0) {
            for(i = (n-extra); i < n; i++) {
                d[i] = a[i] * b[i];
            }
        }
    end_sse = clock();

    // Calculate time it took to run loop. Type int CLOCK_PER_SEC is # of clock ticks per second.
    time_spent_sse = (double)(end_sse - begin_sse) / CLOCKS_PER_SEC;
    printf("Time for sse was %f seconds\n", time_spent_sse);
}

int main() {
    int i; // Loop index

    srand((unsigned)time(NULL)); // initial value that rand uses, called the seed
        // unsigned garauntees positive values
        // time(NULL) uses the system clock as the seed so values will be different each time

    for(i = 0; i < n; i++) {
        // Fill arrays with random numbers
        a[i] = ((float)rand()/RAND_MAX)*10; // rand() returns an integer value between 0 and RAND_MAX
        b[i] = ((float)rand()/RAND_MAX)*20;
    }

    loop_mult();
    sse_mult();
    for(i=0; i<n; i++) {
        // printf("a[%d] = %f\n", i, a[i]); // print values to check
        // printf("b[%d] = %f\n", i, b[i]);
        // printf("c[%d] = %f\n", i, c[i]);
        // printf("d[%d] = %f\n", i, d[i]);
        if(c[i]!=d[i]) {
            printf("Error with sse multiply.\n");
            break;
        }
    }


    return 0;
}

你的程序是内存绑定的。 SSE没有太大的区别,因为大部分时间花在从RAM读取大数组上。 减小这些数组的大小,使它们适合缓存。 相反,增加通行证数量。 当所有数据都已存在于缓存中时,SSE版本的执行速度应该明显加快。

请记住,可能还有其他因素:

  • GCC可以(在某种程度上)自动矢量化循环。 (我认为它需要-O3)
  • 您测试的第一种方法会更慢,因为缓存尚未填充。 您可能希望多次交替运行这两种方法。

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