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C#中的套接字,我如何通过NetworkStream异步读取和写入数据

[英]Sockets in C#, how can I asynchronously read and write data through a NetworkStream

[我仅限于Visual Studio 2010,因此,C#4。异步和等待对我不可用。]

我正在为我的一个项目开发网络架构,该项目通过服务器和客户端之间的网络发送数据包,但是客户端和服务器必须在等待时继续运行,因此代码必须是非阻塞的,因此我想使用异步方法。 但是,除了简单的同步一次性IO之外,我对执行的操作知之甚少,尤其是在使用NetworkStream时。 我想做的是:

1)客户端连接到服务器

2)服务器接受连接

3)服务器等待来自客户端的数据

4)服务器处理数据

5)服务器响应客户端

6)打开连接时,请从3开始重复。

我想使用NetworkStream包装套接字。 但是我是异步I / O的新手,我不确定在等待响应时,特别是在NetworkStream中,如何在不阻止服务器/客户端代码其他部分的情况下执行此操作。 在我的研究中,我看到了使用如下形式的示例:

while(true){
    socket.BeginAccept(new AsyncCallback(AcceptCallback), socket );
}

但是似乎该循环仍会阻止应用程序。 谁能给我一些关于如何做到这一点的指示(公顷)? 我无法找到许多使连接保持打开状态的示例,只有客户端连接->客户端发送->服务器接收->服务器发送->断开连接。 我不是要完整的代码,而只是要求提供一些摘要。

这是对NetworkStream使用async / await的非常简单的示例:

SocketServer.cs:

class SocketServer
{
    private readonly Socket _listen;

    public SocketServer(int port)
    {
        IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Loopback, port);
        _listen = new Socket(SocketType.Stream, ProtocolType.Tcp);
        _listen.Bind(listenEndPoint);
        _listen.Listen(1);
        _listen.BeginAccept(_Accept, null);
    }

    public void Stop()
    {
        _listen.Close();
    }

    private async void _Accept(IAsyncResult result)
    {
        try
        {
            using (Socket client = _listen.EndAccept(result))
            using (NetworkStream stream = new NetworkStream(client))
            using (StreamReader reader = new StreamReader(stream))
            using (StreamWriter writer = new StreamWriter(stream))
            {
                Console.WriteLine("SERVER: accepted new client");

                string text;

                while ((text = await reader.ReadLineAsync()) != null)
                {
                    Console.WriteLine("SERVER: received \"" + text + "\"");
                    writer.WriteLine(text);
                    writer.Flush();
                }
            }

            Console.WriteLine("SERVER: end-of-stream");

            // Don't accept a new client until the previous one is done
            _listen.BeginAccept(_Accept, null);
        }
        catch (ObjectDisposedException)
        {
            Console.WriteLine("SERVER: server was closed");
        }
        catch (SocketException e)
        {
            Console.WriteLine("SERVER: Exception: " + e);
        }
    }
}

Program.cs中:

class Program
{
    private const int _kport = 54321;

    static void Main(string[] args)
    {
        SocketServer server = new SocketServer(_kport);
        Socket remote = new Socket(SocketType.Stream, ProtocolType.Tcp);
        IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Loopback, _kport);

        remote.Connect(remoteEndPoint);

        using (NetworkStream stream = new NetworkStream(remote))
        using (StreamReader reader = new StreamReader(stream))
        using (StreamWriter writer = new StreamWriter(stream))
        {
            Task receiveTask = _Receive(reader);
            string text;

            Console.WriteLine("CLIENT: connected. Enter text to send...");

            while ((text = Console.ReadLine()) != "")
            {
                writer.WriteLine(text);
                writer.Flush();
            }

            remote.Shutdown(SocketShutdown.Send);
            receiveTask.Wait();
        }

        server.Stop();
    }

    private static async Task _Receive(StreamReader reader)
    {
        string receiveText;

        while ((receiveText = await reader.ReadLineAsync()) != null)
        {
            Console.WriteLine("CLIENT: received \"" + receiveText + "\"");
        }

        Console.WriteLine("CLIENT: end-of-stream");
    }
}

这是一个非常简单的示例,在同一过程中同时托管服务器和客户端,并且一次仅接受一个连接。 它实际上只是出于说明目的。 现实世界中的场景无疑将包括其他满足其需求的功能。

在这里,我将NetworkStream包装在StreamReaderStreamWriter 请注意,您必须调用Flush()以确保实际发送了数据。 为了更好地控制I / O,您当然可以直接使用NetworkStream 只需使用Stream.ReadAsync()方法而不是StreamReader.ReadLineAsync() 还要注意,在我的示例中,编写是同步的。 如果愿意,您也可以使用与阅读所示相同的基本技术来使此异步。

编辑:

OP表示他们无法使用async / await 这是使用NetworkStream和旧式Begin/EndXXX() API的客户端版本(当然会对服务器进行类似更改):

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace TestOldSchoolNetworkStream
{
    class Program
    {
        private const int _kport = 54321;

        static void Main(string[] args)
        {
            SocketServer server = new SocketServer(_kport);
            Socket remote = new Socket(SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Loopback, _kport);

            remote.Connect(remoteEndPoint);

            using (NetworkStream stream = new NetworkStream(remote))
            {
                // For convenience, These variables are local and captured by the
                // anonymous method callback. A less-primitive implementation would
                // encapsulate the client state in a separate class, where these objects
                // would be kept. The instance of this object would be then passed to the
                // completion callback, or the receive method itself would contain the
                // completion callback itself.
                ManualResetEvent receiveMonitor = new ManualResetEvent(false);
                byte[] rgbReceive = new byte[8192];
                char[] rgch = new char[Encoding.UTF8.GetMaxCharCount(rgbReceive.Length)];
                Decoder decoder = Encoding.UTF8.GetDecoder();
                StringBuilder receiveBuffer = new StringBuilder();

                stream.BeginRead(rgbReceive, 0, rgbReceive.Length, result =>
                {
                    _Receive(stream, rgbReceive, rgch, decoder, receiveBuffer, receiveMonitor, result);
                }, null);

                string text;

                Console.WriteLine("CLIENT: connected. Enter text to send...");

                while ((text = Console.ReadLine()) != "")
                {
                    byte[] rgbSend = Encoding.UTF8.GetBytes(text + Environment.NewLine);

                    remote.BeginSend(rgbSend, 0, rgbSend.Length, SocketFlags.None, _Send, Tuple.Create(remote, rgbSend.Length));
                }

                remote.Shutdown(SocketShutdown.Send);
                receiveMonitor.WaitOne();
            }

            server.Stop();
        }

        private static void _Receive(NetworkStream stream, byte[] rgb, char[] rgch, Decoder decoder, StringBuilder receiveBuffer, EventWaitHandle monitor, IAsyncResult result)
        {
            try
            {
                int byteCount = stream.EndRead(result);
                string fullLine = null;

                if (byteCount > 0)
                {
                    int charCount = decoder.GetChars(rgb, 0, byteCount, rgch, 0);

                    receiveBuffer.Append(rgch, 0, charCount);

                    int newLineIndex = IndexOf(receiveBuffer, Environment.NewLine);

                    if (newLineIndex >= 0)
                    {
                        fullLine = receiveBuffer.ToString(0, newLineIndex);
                        receiveBuffer.Remove(0, newLineIndex + Environment.NewLine.Length);
                    }

                    stream.BeginRead(rgb, 0, rgb.Length, result1 =>
                    {
                        _Receive(stream, rgb, rgch, decoder, receiveBuffer, monitor, result1);
                    }, null);
                }
                else
                {
                    Console.WriteLine("CLIENT: end-of-stream");
                    fullLine = receiveBuffer.ToString();
                    monitor.Set();
                }

                if (!string.IsNullOrEmpty(fullLine))
                {
                    Console.WriteLine("CLIENT: received \"" + fullLine + "\"");
                }
            }
            catch (IOException e)
            {
                Console.WriteLine("CLIENT: Exception: " + e);
            }
        }

        private static int IndexOf(StringBuilder sb, string text)
        {
            for (int i = 0; i < sb.Length - text.Length + 1; i++)
            {
                bool match = true;

                for (int j = 0; j < text.Length; j++)
                {
                    if (sb[i + j] != text[j])
                    {
                        match = false;
                        break;
                    }
                }

                if (match)
                {
                    return i;
                }
            }

            return -1;
        }

        private static void _Send(IAsyncResult result)
        {
            try
            {
                Tuple<Socket, int> state = (Tuple<Socket, int>)result.AsyncState;
                int actualLength = state.Item1.EndSend(result);

                if (state.Item2 != actualLength)
                {
                    // Should never happen...the async operation should not complete until
                    // the full buffer has been successfully sent, 
                    Console.WriteLine("CLIENT: send completed with only partial success");
                }
            }
            catch (IOException e)
            {
                Console.WriteLine("CLIENT: Exception: " + e);
            }
        }
    }
}

请注意,即使遗漏了一堆异常处理逻辑,该代码也相当长,至少部分原因是TextReader没有内置的异步API,因此对输入数据的处理是这里更加详细。 当然,这是针对简单的基于行的文本交换协议。 就数据拆包方面而言,其他协议可能会或多或少复杂,但是NetworkStream的底层读取和写入元素将是相同的。

这是很好的示例,展示了C#中实现异步通信的一般思想

异步客户端套接字示例: http : //msdn.microsoft.com/zh-cn/library/bew39x2a(v=vs.110).aspx

异步服务器套接字示例: http : //msdn.microsoft.com/zh-cn/library/fx6588te%28v=vs.110%29.aspx

服务器示例中的代码绑定到套接字。 并开始接受客户。 当某些客户端连接时,提供给BeginAccept的回调将被调用。 在accept回调中,您可以管理客户端套接字并开始读取或写入。 在accept回调结束时,它发出allDone事件信号,并且主循环开始接受新客户端。

注意:

public static ManualResetEvent allDone = new ManualResetEvent(false);

这有助于避免浪费CPU循环。

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