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从另一个函数访问类实例-getDefinitionByName(AS3)

[英]Access class instance from another function - getDefinitionByName(AS3)

我有一个SceneLoader函数,它将使用getDefinitionByName从字符串实例化Scene1类的对象。 然后,我想从另一个函数访问Scene1中的一个函数(sceneHandler)。

public class Main extends MovieClip{

    private var sceneNumber:int = 1;
    private var SceneRef:Class;
    private var sceneString:String;

    public function Main(){
        sceneLoader();
        responseHandler();
    }

    private function sceneLoader():void{
        sceneString = "Scene" + int(sceneNumber);
        SceneRef = getDefinitionByName(sceneString) as Class;
        var scene = new SceneRef();
        addChild(scene);
    }
    private function responseHandler():void{
        scene.sceneHandler(); //Obviously this will not work
    }
}

类场景1

public class Scene1 extends MovieClip{
    public function sceneHandler():void{
        //Do something
    }
}

问题在于场景超出范围。 我无法在函数外部实例化Scene1,因为我需要先调用getDefinitionByName。 我也想保留以后加载场景的功能。 如何从responseHandler调用sceneHandler?

编辑:我试过了

public class Main extends MovieClip{

    private var sceneNumber:int = 1;
    private var SceneRef:Class;
    private var sceneString:String;

    public function Main(){
        sceneLoader();
        responseHandler();
    }

    private function sceneLoader():void{
        addChild(getScene());//Does not work
    }

    private function responseHandler():void{
        getScene().sceneHandler(); //Works now
    }

    private function getScene():Object{
        sceneString = "Scene" + int(sceneNumber);
        SceneRef = getDefinitionByName(sceneString) as Class;
        var scene = new SceneRef();
        //addChild(getScene());//This does work but doesn't suit my need
        return scene;
     }
}

现在,我无法将对象添加到舞台上。 我得到错误:

将静态类型为Object的值隐式强制为可能不相关的类型flash.display:DisplayObject。

我想到了。 我只是忘记转换为DisplayObject。

public class Main extends MovieClip{

    private var sceneNumber:int = 1;
    private var SceneRef:Class;
    private var sceneString:String;

    public function Main(){
        sceneLoader();
        responseHandler();
    }

    private function sceneLoader():void{
        addChild(getScene() as DisplayObject);
    }

    private function responseHandler():void{
        getScene().sceneHandler();
    }

    private function getScene():Object{
        sceneString = "Scene" + int(sceneNumber);
        SceneRef = getDefinitionByName(sceneString) as Class;
        var scene = new SceneRef();
        return scene;
     }
}

明显:

import flash.display.DisplayObject;

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