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调用线程必须是STA

[英]Calling Thread must be STA

我试图模拟一个弹丸,并试图在定时事件中仅创建一次标签,因为它在参数中有一个对象,我需要在定时事件中。 但是我运行它时收到此线程错误。 请帮助!

我的代码是:

    void onTimedEvent(Object source, ElapsedEventArgs e)
    {
        particle newProjectile;
        newProjectile = new particle();

        bool LabelExist = false;
        if (LabelExist == false)
        {
            CreateLabels(newProjectile);
        }
    }

        aTimer = new System.Timers.Timer(200);
        aTimer.Elapsed += onTimedEvent;
        aTimer.Enabled = true;

    void CreateLabels(particle newProjectile)
    {
        DockPanel panelcontrol_displacement, panelcontrol_CurrentVel, panelcontrol_VerticalVel, panelcontrol_HorizontalVel, panelcontrol_Time;
        Label lbl_TimeUnits, lbl_TimeOutput, lbl_Time, lbl_DisplacementOutput, lbl_DisplacementUnits, lbl_Displacement, lbl_CurrentVel, lbl_CurrentVelOutput, lbl_HorizontalVelocityOutputs, lbl_HorizontalVelocityUnits, lbl_VerticalVelocity, lbl_HorizontalVelocity, lbl_CurrentVelUnits, lbl_VerticalVelocityOutput, lbl_VerticalVelocityUnits;
        lbl_Time = new Label();
        lbl_Time.Content = "Time";
        lbl_Time.Height = 30;
        lbl_Time.Width = 110;
        lbl_TimeOutput = new Label();
        lbl_TimeOutput.Content = "20";
        lbl_TimeOutput.Height = 30;
        lbl_TimeOutput.Width = 100;
        lbl_TimeOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
        lbl_TimeUnits = new Label();
        lbl_TimeUnits.Content = "s";
        lbl_CurrentVel = new Label();
        lbl_CurrentVel.Content = "Current Velocity";
        lbl_CurrentVel.Height = 30;
        lbl_CurrentVel.Width = 110;
        lbl_CurrentVelOutput = new Label();
        lbl_CurrentVelOutput.Content = "20";
        lbl_CurrentVelOutput.Height = 30;
        lbl_CurrentVelOutput.Width = 100;
        lbl_CurrentVelOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
        lbl_CurrentVelUnits = new Label();
        lbl_CurrentVelUnits.Content = "m/s";
        lbl_VerticalVelocity = new Label();
        lbl_VerticalVelocity.Content = "Verticle Velocity";
        lbl_VerticalVelocity.Height = 30;
        lbl_VerticalVelocity.Width = 110;
        lbl_VerticalVelocityOutput = new Label();
        lbl_VerticalVelocityOutput.Content = "20";
        lbl_VerticalVelocityOutput.Height = 30;
        lbl_VerticalVelocityOutput.Width = 100;
        lbl_VerticalVelocityOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
        lbl_VerticalVelocityUnits = new Label();
        lbl_VerticalVelocityUnits.Content = "m/s";
        lbl_HorizontalVelocity = new Label();
        lbl_HorizontalVelocity.Content = "Horizontal Velocity";
        lbl_HorizontalVelocity.Height = 30;
        lbl_HorizontalVelocity.Width = 110;
        lbl_HorizontalVelocityOutputs = new Label();
        lbl_HorizontalVelocityOutputs.Content = "20";
        lbl_HorizontalVelocityOutputs.Height = 30;
        lbl_HorizontalVelocityOutputs.Width = 100;
        lbl_HorizontalVelocityOutputs.HorizontalContentAlignment = HorizontalAlignment.Right;
        lbl_HorizontalVelocityUnits = new Label();
        lbl_HorizontalVelocityUnits.Content = "m/s";
        lbl_Displacement = new Label();
        lbl_Displacement.Content = "Displacement";
        lbl_Displacement.Height = 30;
        lbl_Displacement.Width = 110;
        lbl_DisplacementOutput = new Label();
        lbl_DisplacementOutput.Content = "20";
        lbl_DisplacementOutput.Height = 30;
        lbl_DisplacementOutput.Width = 100;
        lbl_DisplacementOutput.HorizontalContentAlignment = HorizontalAlignment.Right;
        lbl_DisplacementUnits = new Label();
        lbl_DisplacementUnits.Content = "m/s";
        panelcontrol_HorizontalVel = new DockPanel();
        panelcontrol_CurrentVel = new DockPanel();
        panelcontrol_VerticalVel = new DockPanel();
        panelcontrol_displacement = new DockPanel();
        panelcontrol_Time = new DockPanel();
        panelcontrol_CurrentVel.Children.Add(lbl_CurrentVel);
        panelcontrol_CurrentVel.Children.Add(lbl_CurrentVelOutput);
        panelcontrol_CurrentVel.Children.Add(lbl_CurrentVelUnits);
        panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocity);
        panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocityOutput);
        panelcontrol_VerticalVel.Children.Add(lbl_VerticalVelocityUnits);
        panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocity);
        panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocityOutputs);
        panelcontrol_HorizontalVel.Children.Add(lbl_HorizontalVelocityUnits);
        panelcontrol_displacement.Children.Add(lbl_Displacement);
        panelcontrol_displacement.Children.Add(lbl_DisplacementOutput);
        panelcontrol_displacement.Children.Add(lbl_DisplacementUnits);
        panelcontrol_Time.Children.Add(lbl_Time);
        panelcontrol_Time.Children.Add(lbl_TimeOutput);
        panelcontrol_Time.Children.Add(lbl_TimeUnits);
        StkPnl_Inputs.Children.Add(panelcontrol_Time);
        StkPnl_Inputs.Children.Add(panelcontrol_CurrentVel);
        StkPnl_Inputs.Children.Add(panelcontrol_VerticalVel);
        StkPnl_Inputs.Children.Add(panelcontrol_HorizontalVel);
        StkPnl_Inputs.Children.Add(panelcontrol_displacement);
        //databinding
        Binding(newProjectile, lbl_CurrentVelOutput, "CurrentVelocity");
    }

您收到此错误,是因为不允许它从后台线程访问UI( System.Timers.Timer.Elapsed处理程序正在后台线程上运行)。 这是因为在WPF中处理UI的所有线程都应在Single Threaded Apartment(STA)运行以进行同步。 并且,后台工作者不在STA中运行。

使用DispatcherTimer而不是System.Timers.Timer

MSDN页面的备注部分概述了这两个计时器之间的区别。

如果在WPF应用程序中使用了System.Timers.Timer,则值得注意的是System.Timers.Timer在不同于用户界面(UI)线程的线程上运行。 为了访问用户界面(UI)线程上的对象,必须使用Invoke或BeginInvoke将操作发布到用户界面(UI)线程的Dispatcher上。

使用与System.Timers.Timer相对的DispatcherTimer的原因是DispatcherTimer与Dispatcher在同一线程上运行,并且可以在DispatcherTimer上设置DispatcherPriority。

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