[英]How to create rounded and complex illustrated elements in Java Swing Gui?
在回答了先前提出的问题之后,我现在面临着为公司的软件创建这个复杂的插图的任务:
这是一个动态图,其中包含变化的数据。 这3行不只是示例,实际上1行和32行之间可以有任何数字。 随着应用程序的持续运行,它们上方的数字数据也可能会不断发生动态变化。
我有一名平面设计师可以使用,但是我不确定如何使用她的帮助。 在上面链接的上一个问题上,我最终使用了一个JPanels网格,将图形放置在它们上面作为JLabel。 但是此任务处理的是圆形和矩形。 我看不到如何在JPanel上有一个大圆圈,并由于圆角的圆形而在不同的相邻JPanels上有那些线。
有什么想法可以处理这种图形吗? 整个结构应该驻留在JFrame或JPanel上,但这不是问题。
为此,我愿意努力学习新技能。
感谢您的任何评论或见解。
您的演示代码将检查出它是否有助于您实现软件设计。 我使用了Java随附的graphics2D。 这是静态的JFrame。 但是您可以对其进行编程以动态实现此设计。
如您所见,如果从图片上删除所有颜色,则它是相同的设计。 但是您也可以使用灰度为该示例提供所有色彩效果。 我添加了一些随机代码,因此您会看到虚线是随机生成的。 这是创建的代码,
package Stakeoverflow.swingFrame;
/**
*
* @author Naimish
*/
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ShapeTest extends JFrame {
private static final long serialVersionUID = 1L;
private int width = 300;
private int height = 300;
private int padding = 50;
private BufferedImage graphicsContext;
private JPanel contentPanel = new JPanel();
private JLabel contextRender;
private Stroke dashedStroke = new BasicStroke(3.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND, 2f, new float[] {3f, 3f}, 0f);
private Stroke solidStroke = new BasicStroke(3.0f);
private RenderingHints antialiasing;
private Random random = new Random();
public static void main(String[] args) {
//you should always use the SwingUtilities.invodeLater() method
//to perform actions on swing elements to make certain everything
//is happening on the correct swing thread
Runnable swingStarter = new Runnable()
{
@Override
public void run(){
new ShapeTest();
}
};
SwingUtilities.invokeLater(swingStarter);
}
public ShapeTest(){
antialiasing = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
graphicsContext = new BufferedImage(width + (2 * padding), width + (2 * padding), BufferedImage.TYPE_INT_RGB);
contextRender = new JLabel(new ImageIcon(graphicsContext));
contentPanel.add(contextRender);
contentPanel.setSize(width + padding * 2, height + padding * 2);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
this.setContentPane(contentPanel);
//take advantage of auto-sizing the window based on the size of its contents
this.pack();
this.setLocationRelativeTo(null);
this.paint();
setVisible(true);
}
public void paint() {
Graphics2D g2d = graphicsContext.createGraphics();
g2d.setRenderingHints(antialiasing);
//Set up the font to print on the circles
Font font = g2d.getFont();
font = font.deriveFont(Font.BOLD, 14f);
g2d.setFont(font);
//clear the background
g2d.setColor(Color.WHITE);
g2d.fillRect(0, 0, graphicsContext.getWidth(), graphicsContext.getHeight());
//set up the large circle
Point2D largeCircleCenter = new Point2D.Double((double)width / 2 + padding, (double)height / 5 + padding);
double largeCircleRadius = (double)width / 5;
Ellipse2D largeCircle = getCircleByCenter(largeCircleCenter, largeCircleRadius);
//here we build the small circle
Point2D smallCircleCenter = new Point2D.Double();
double smallCircleRadius = 15;
//the resulting end point of the vector is a random distance from the center of the large circle
//in a random direction, and guaranteed to not place the small circle outside the large
smallCircleCenter.setLocation(largeCircleCenter);
Ellipse2D smallCircle = getCircleByCenter(smallCircleCenter, smallCircleRadius);
//before we draw any of the circles or lines, set the clip to the large circle
//to prevent drawing outside our boundaries
// -- g2d.setClip(largeCircle);
//chose a random angle for the line through the center of the small circle
double angle = random.nextDouble() * 360.0d;
//we create two lines that start at the center and go out at the angle in
//opposite directions. We use 2*largeCircleRadius to make certain they
//will be large enough to fill the circle, and the clip we set prevent stray
//marks outside the big circle
Line2D centerLine1 = getVector(smallCircleCenter, angle, largeCircleRadius * 2);
Line2D centerLine2 = getVector(smallCircleCenter, angle, -largeCircleRadius * 2);
Line2D centerLine90 = getVector(smallCircleCenter, 45, 200);
// set line width
g2d.setStroke(new BasicStroke(5));
g2d.setColor(Color.RED);
g2d.draw(centerLine90);
Ellipse2D lineEndCircle = getCircleByCenter(centerLine90.getP2(), smallCircleRadius + 10);
g2d.setStroke(new BasicStroke(2));
g2d.setColor(Color.BLUE);
g2d.draw(lineEndCircle);
// Level 3 Circales
Point2D endCir = centerLine90.getP2();
Line2D centerLine5 = getVector(endCir, 90, smallCircleRadius+30);
g2d.setColor(Color.black);
g2d.draw(centerLine5);
Ellipse2D lineEndCircle2 = getCircleByCenter(centerLine5.getP2(), smallCircleRadius - 5);
g2d.setStroke(new BasicStroke(2));
g2d.setColor(Color.BLUE);
g2d.draw(lineEndCircle2);
g2d.fill(lineEndCircle2);
Line2D centerLine6 = getVector(endCir,0, smallCircleRadius+30);
g2d.setColor(Color.black);
g2d.draw(centerLine6);
Ellipse2D lineEndCircle3 = getCircleByCenter(centerLine6.getP2(), smallCircleRadius - 5);
g2d.setStroke(new BasicStroke(2));
g2d.setColor(Color.BLUE);
g2d.draw(lineEndCircle3);
g2d.fill(lineEndCircle3);
//now we just add 20 and 120 to our angle for the center-line, start at the center
//and again, use largeCircleRadius*2 to make certain the lines are big enough
Line2D sightVector1 = getVector(smallCircleCenter, angle + 60, largeCircleRadius * 2);
Line2D sightVector2 = getVector(smallCircleCenter, angle + 120, largeCircleRadius * 2);
//fill the small circle with blue
g2d.setColor(Color.BLUE);
g2d.fill(smallCircle);
//draw the two center lines lines
g2d.setStroke(dashedStroke);
g2d.draw(centerLine1);
g2d.draw(centerLine2);
//create and draw the black offset vector
Line2D normalVector = getVector(smallCircleCenter, angle + 90, largeCircleRadius * 2);
g2d.setColor(Color.black);
g2d.draw(normalVector);
//draw the offset vectors
g2d.setColor(new Color(0, 200, 0));
g2d.draw(sightVector1);
g2d.draw(sightVector2);
//we save the big circle for last, to cover up any stray marks under the stroke
//of its perimeter. We also set the clip back to null to prevent the large circle
//itselft from accidentally getting clipped
g2d.setClip(null);
g2d.setStroke(solidStroke);
g2d.setColor(Color.BLACK);
g2d.draw(largeCircle);
g2d.dispose();
//force the container for the context to re-paint itself
contextRender.repaint();
}
private static Line2D getVector(Point2D start, double degrees, double length){
//we just multiply the unit vector in the direction we want by the length
//we want to get a vector of correct direction and magnitute
double endX = start.getX() + (length * Math.sin(Math.PI * degrees/ 180.0d));
double endY = start.getY() + (length * Math.cos(Math.PI * degrees/ 180.0d));
Point2D end = new Point2D.Double(endX, endY);
Line2D vector = new Line2D.Double(start, end);
return vector;
}
private static Ellipse2D getCircleByCenter(Point2D center, double radius)
{
Ellipse2D.Double myCircle = new Ellipse2D.Double(center.getX() - radius, center.getY() - radius, 2 * radius, 2 * radius);
return myCircle;
}
}
原则上,JPanel执行图形绘制:项目及其之间的连接。 这些图元素可以是自己的类。
一种想法是考虑使用SVG(可伸缩矢量图形) ,这种图形的XML表示法,以及带有将XML映射到对象的注释的JAXB 。 设计人员可以使用GUI编辑器来帮助生成元素,而GUI编辑器可以帮助提供数字细节。 不幸的是,SVG是相当具体的。 绘画和诸如旋转之类的东西将需要填写。您可能会选择更抽象的编码,但是元素的SVG定义可能会有所帮助。 至少有两个Java SVG库。
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